Portugal rules Terra maps

Thedrin, have you noticed how we tend to disagree on every single subject conceivable?

Anyway, I was thinking some more about the overseas maintenance increase and the advantage of colonies, and it occurred to me that Portugal's UU, if it CAN carry settlers, would be weakened most by the new maintenance. You can't just set up shop and spam 10 cities anymore. While it is true that they could create colonies, they run the risk of alienating their new citizens and they may get a new civ from a revolution, meaning YOU can go in and take over.

All things considered, even if they can't carry settlers the Carrack is still good--just plop four knights or grenadiers down and take over the barbarian cities. :)


Even better, bring some workers to chop the Palace or a GE to rush it, and leave the Old World behind.
 
You will want to build your first colonies off-shore, on islands, if you can.

Then find areas that you can wall off with picket-lines, and then expand.
 
No problemo with the Dutch.... A decent Portuguese player will put all he gots in killing the Dutch, period. All the other naval civs aren't a real threat .
If you put all you got into killing the Dutch, by the time you get Caravels, the other civs will have their galleons.
Macemen and Cavalry are not exactly on the path to optics.
 
Even if they cant carry settlers (which i doubt).. Send military, take over barbarian towns, make a settler farm out of the first city you find, then its time to make colonies ;)

Exactly. If you can hold on to that initial city you have a base for a takeover. It gives Portugal a big advantage until Astronomy is discovered, but not prohibitive since it will take a lot of work to get a force there that can survive.

It would be nice if you have a Great Engineer to build a Forbidden Palace in that first city.
 
I think it may be better to build FP back on Old World then move Palace to New World after you have 4-5 cities there. I don't fully understand colony concept, but if your New World colony becomes a vassal, it might easily grow big enough to break free, with all that empty land. Is this a legitimate concern?
 
Hero: Possibly use the Engineer to build your new Palace? It would be nasty to lose your Forbidden Palace to a new colony, if that's possible.
 
It might be best for Portugal to move its capital to the new continent....which is kinda what happened with Brazil.
 
It might be best for Portugal to move its capital to the new continent....which is kinda what happened with Brazil.

Yeah, but the reason for that was not the maintenance cost... It was the Napoleonic invasion in Portugal.

(Brazil was also very profitable to Portugal :p )
 
I don't know about other people's experience with terra maps, but in my terra games the AI never colonizes the new world, so it's not like I need to rush to get my settler there first.

On the other hand, on fractal maps, the AI tends to colonize islands pretty fast... anyway I can't wait to play Portugal!! no wait, I'll play the Dutch first :crazyeye: !!
 
I don't know about other people's experience with terra maps, but in my terra games the AI never colonizes the new world, so it's not like I need to rush to get my settler there first.

On the other hand, on fractal maps, the AI tends to colonize islands pretty fast... anyway I can't wait to play Portugal!! no wait, I'll play the Dutch first :crazyeye: !!

Yeah, AI don't colonize the New World at first time, but they colonize after a certain time... Most of my Terra games, I take the best spots on the New World and the AI takes the rest.

I hope AI got some changes due to this new colonial system.
 
This civ is going to be my favorite. I've always had a love of colonizing islands, and frequently find myself bee-lining Astronomy for this purpose.

Whether or not Settlers are included in the phrase "military units" is pretty unclear. The question is whether they added some special "Can carry military units" feature to the Carrack, or whether they simply added cargo space and removed all restrictions.

My prediction is that they won't be able to carry Settlers as that would be too powerful. However, Portugal would still rule any map with a decent amount of over-seas land. Even if it's only military units, that means you can launch sea-based invasions much, much earlier. On Terra, by the time you get Caravels the New World already has barb cities. Who needs a Settler when you can just ship over an army and take them? Ditto for enemy civs' cities.

Granted, you lose the flexibility of placing a Settler where you want, but you are bound to find at least one city that's worth keeping, as a toehold if nothing else.

Can't wait to play as Portugal and perfect my Optics bee-line! :D

EDIT

not on a no-barbs game

Playing a Terra map with no barbs is way cheesy. Talk about stacking the deck....
 
Portugal can send military units in, take over barbarian cities, and build settlers. Whenever taking over a new world I always take over barbarian cities first, and then spread settlers. Since barbarian cities are already established, they're much more useful, they can build courthouses and such quicker so you're not killed by maintiance costs.
 
How many carracks would you need to carry a decent invasion force? And if you do, how are you planning to pay for your new cities? It's nice that overseas trade-routes are very profitable, but without astronomy they're not there. I don't know, it seems like the carrack can be quite nice on some map-types, but I wouldn't call it grossly overpowered.
 
How many carracks would you need to carry a decent invasion force? And if you do, how are you planning to pay for your new cities? It's nice that overseas trade-routes are very profitable, but without astronomy they're not there. I don't know, it seems like the carrack can be quite nice on some map-types, but I wouldn't call it grossly overpowered.

I'll try it with 4 or 5, but I don't know if I can defend the captured city with the survivors until re-enforcements arrive. We're expecting an improved A.I.
Maybe it'll send barbarian hordes of cats and elephants...

I can try to pay with pillaging, if the barbs are far enough along.

Since it seems that razing a city generates partisans, it's probably counter-productive for the Portugese to take that approach, but the Dutch could do it.

I'm thinking the Portugese trick will be to scout the coast of the new continent and chery-pick a cluster of luxury-rich cities. Then turn them into a colony so that you can control the luxuries and the wealth from the sales of the surpluses. I see it as an open window of opportunity for long-term gain.
Of course the customs house UB might put you back in the black quicker than you think.
 
Has anybody actually looked at Portugal on map and compared it to its colonized areas (like Brazil)?

I think you get my point. Caravels carrying settlers would not be overpowered. If anything, it would be appropriate.

Very few have that opinion in fact, I have the same as you tough. Historicly speaking makes all sense. In terms of game is not really too overpowerful, only 1 more unit and military, favorable for war and taking barb cities, what a mediocre idea, thats nothing comparing with power of the dutch one for example.
 
The portuguese UB can sustain a high maintenance cost from colonies, this for me is the great strategy of Portugal, but this only work in Terra or Islands map. While the Dutch won't get too much money without the Custom House, Portugal can sustain bigger colonies and bigger cities in the New World.

Portugal + Custom House + Colossus + Sea Goods = New Brazil :p (I hope Brazil is in game as a portuguese colony! Don't disappoint me Firaxis!)

Overall, I still think that the Dutch Dyke is much more powerful than the portuguese Custom House.
 
Terra and Archipelago aren't the only maps where over-seas colonies play a role. There are frequently islands in other map types too. Plus there's the possibility of capturing enemy cities on other continents.

As I said, this is something I really enjoy. Most people shun far-away island cities because of the high maintenance costs, but when managed properly they aren't too much of a drain on the economy.
 
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