Portuguese
Vassalising Spain
I've been away from the Civ3 forum latelly, so I want to know what is ppl opinion on my civ. Feel free to add your comments 

Kiech said:...
Seafaring: Starts you on the coast, allowing you to build costal wonders. Free colossus in EVERY costal city. Ship power allows you to map out the edge of your entire continent quickly, and to even find the other continents if you are lucky & smart.
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Kiech said:Weak? Heh? Let's examine.
Expansionist: Goodie huts ALWAYS produce something good, if you are not grabbing 2-4 techs every game, you aren't making any scouts! You are sure to find all of the contacts on your continent quite quickly, which allows for excellent early tech-trade domination. Also allows you to 'optimize' your opening city location.
Seafaring: Starts you on the coast, allowing you to build costal wonders. Free colossus in EVERY costal city. Ship power allows you to map out the edge of your entire continent quickly, and to even find the other continents if you are lucky & smart.
UU: The UU is simply icing on the cake. As a naval vessal, it won't force you into an early GA like many of the other UU's do. But it is strong enough to allow you launch one if needed.
Outcome: You should know every civ on the map very quickly. The extra techs you get from goodie huts will allow you to become the trade leader in techs for much of the game. The extra commerce will allow you to stay ahead on research. Knowing the bulk of the map will tell you when and where you need to build your cities for maximum effect. So, awesome tech, awsome cites, awsome sea power, and an awesome game!
On the higher difficulty levels expansionistic is plain crap.
Ision said:I dis-agree.
That said, in combo with seafaring it takes a very specific set of parameters for this civ to shine. If you have a larger map setting, and if there are about 3 or 4 continents with about an even distribution of civs.... and if........ then this CIV can be dominant....... otherwise, not too hot.
Ision