Portuguese Civ

My opinion on the Portuguese is...


  • Total voters
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  • Poll closed .
Portugal itself makes a good civ. However, it seems that Prince Henry is very hard to negotiate with. I'd say in the game, he is the most stubborn leader! Portugal does make a good ally though. :)
 
I do not like all these Seafaring Civs.Their ships are too 'strong'!
I don't think US navy is weaker than Duth or other Seafaring Civs' navy.
So make the Seafaring Civs' navy more difficult to be destory is a VERY stupid idea in C3C!
 
Aggie said:
@Spadark: I advise you to take a few history lessons. America wasn't a country when Portugal, Spain, England, Scandinavia and the Dutch (to name a few) ruled the seas ;)
Well,as your words I got another meaning:America wasn't a country when Greek,Babylon,China and the Roman win the battle use their strong LAND ARMY.why the game don't set as these Civs'(up) LAND ARMY more difficult to be destoried when they VS the seafaring Civs!
So THAT IS NOT FAIR!
:mad:
 
You give up a lot of advantage when you play a Seafaring Civilization like Portugal on a land-heavy map. As a result, Seafaring Civilzations only benefit fully from having maps that have a lot of water. You have to consider the fact that most of the other civilizations have Unique Units that are land units. So, in essence, it generally is more difficult to defeat those Civilizations in a land-only war.

Also, remember that the only benefit that all Seafaring Civilizations get are increased Gold in Coastal Cities and an extra point of movement for their sea-going vessels. They're not immediately harder to kill, nor are they any more powerful on the seas in any sense involving only combat. The Byzantines, the Portugese and the English are the only civilizations that have Unique Units that are ships. The Dromon, the Carrack and the Man-of-War are all good naval ships that are definately a step above all others, but naval units are almost always weaker units to have -- most people will tell you that if you want the best of both worlds, Seafaring traits with a good land-based UU, then you should play the Carthaginians or the Dutch.

Also, remember that this is a game about alternate history. Though the United States of America has the strongest navy in the world today, this was not the case in history, nor does it have to be in these alternate histories. In a game where the Persians or Iroquois can very easily decimate most foes in the Ancient Age, it's somewhat silly to be saying that America should have the best Navy because they have the best Navy today...

- Rep.
 
Reprisal said:
Also, remember that this is a game about alternate history. Though the United States of America has the strongest navy in the world today, this was not the case in history, nor does it have to be in these alternate histories. In a game where the Persians or Iroquois can very easily decimate most foes in the Ancient Age, it's somewhat silly to be saying that America should have the best Navy because they have the best Navy today...

- Rep.
You just say the right thing!
:blush:
 
Portugal is a good civ to play as, but the AI seems to stink at using them. In
all of the games I have had with them as AIs they have been weak and often
destroyed early.
 
That's a fair point. However, I've played in games (C3C 1.22) where the Portuguese (AI civ) were quite dominant, even despite being close neighbors to some more "land-based" civs. One time I became quite frustrated with their power and wanted to stop them, but they were on another continent and seemed to have the seas flooded with their ships. I had a hard time doing much to keep them from dominating throughout the Middle Ages and Industrial Age since I had little prayer of getting ships/invasion forces of my own across. I finally gave up and lost interest in the game ('only' on Regent level). The map was set to continents, 60% water. I'm sure they benefitted from starting the game beside at least two AI civs that are more "builders" (e.g. Babylonians). Although, I have noticed that the Portuguese AI seems to take a while to build up enough to dominate in a game.
 
dgfred said:
Portugal is a good civ to play as, but the AI seems to stink at using them. In all of the games I have had with them as AIs they have been weak and often destroyed early.

Yeah, they've been weak in a number of my games, but they won my last game rather easily (my first game at Emperor), they had Mech Infantry before I had Cavalry :eek: It was an 80% Archipelago map.
 
Spadark said:
Well,as your words I got another meaning:America wasn't a country when Greek,Babylon,China and the Roman win the battle use their strong LAND ARMY.why the game don't set as these Civs'(up) LAND ARMY more difficult to be destoried when they VS the seafaring Civs!
So THAT IS NOT FAIR!
:mad:

So America sucks at both land and sea, that's why they got F-15 as an UU. :)
 
player1 fanatic said:
Why does everybody forget that with Carracks you have contact monopoly for some time, since you will be able to cross oceans while other will not?

Yes, thats nice, but as human player you have always the option of suicide "galleys".Of course, it gets more and more ineffective on longer distance, but especially if you are seafaring you still have a chance to survive.
 
microbe said:
So America sucks at both land and sea, that's why they got F-15 as an UU. :)
infact I didn't feel F-15 is more useful! In C3C air units are NOT very important!
So damn America!And never use it!
 
The Last Conformist said:
Expansionistic: Granted, with a bit of luck, sets you off to a great start.

Seafaring: Practically guaranteed to set you on a coastal starts, which restricts your opportunities for expansion.

UU: Naval UUs suck. Period. The early GA is an issue with early UUs, not terrestrial ones. I usually play on Continents, so sea power is very rarely important before the Industrial era.

Outcome: OK traits, sucky UU. I'd chose most civs over them.
As if a movement point and a ultra-late GA is better... :p

Exp: always got a 2nd settler and a free city: a BOOM in ancient age.
and a HUGE tech lead! 5 to7 techs is normal.

Seaf: I always play Pangea. This said, this is quite usefull:early contacts, that Colossus thing, good and quick transport capability in ancient age (when competing for vacant places in other coastal zone).
And it just don't cut expansion, because of the previous trait: it gives you 2 free cities (1settler,1city) and it sas to you where to better put them!

UU: only use is to trigger a GA, like most UUs anyway. Being a sea one is good:ou don't have to use it! Unlike Impis, Immortals or others, you don't have to use it. So you may trigger the GA when you want (and at the best time, during middle ages)
 
dgfred said:
Portugal is a good civ to play as, but the AI seems to stink at using them. In
all of the games I have had with them as AIs they have been weak and often
destroyed early.
I never play against it, but I think AI craps Sea tatics... and it concentrates too much in things in which Port is weaker... (Ind and mil and agr are better for AI, it seems to me)
dze27 said:
Yeah, they've been weak in a number of my games, but they won my last game rather easily (my first game at Emperor), they had Mech Infantry before I had Cavalry :eek: It was an 80% Archipelago map.
:D
player1 fanatic said:
Why does everybody forget that with Carracks you have contact monopoly for some time, since you will be able to cross oceans while other will not?
Because by that time I already have all my phone book full ;) Always.
 
Unfortunetly I didn't play any CIV game for a few mounths so I start to forget some details and stuff. But I know that I try all new Civs that comes with Conquest, so including Portugal. I think they are "regular" since I didn't remember something bad or realy good (I have much more problems as Holand, and remember that I enjoied playing as Maya). But it all depends on what kind of a game you play (as usually), like size and type of the World, your oposite nations and what type of win do you want to gain...etc.

Just to add that I liked Portugal in : Age of Discovery (and also to played as England)
 
Seafaring is actually a pretty worthwhile trait on a continents or archipelago world, as it helps a lot in establishing contact with the other continent, or islands, and giving a substantial advantage to that player with early contacts and brokering opportunities. The UU is pretty sucky, but at least it will trigger a GA at a good time. Expansionist is a good trait almost always, so overall the Portugese are a better than average Civ to play, IMHO.
 
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