Quasar1011
King of Sylvania
Portugal itself makes a good civ. However, it seems that Prince Henry is very hard to negotiate with. I'd say in the game, he is the most stubborn leader! Portugal does make a good ally though. 

Well,as your words I got another meaning:America wasn't a country when Greek,Babylon,China and the Roman win the battle use their strong LAND ARMY.why the game don't set as these Civs'(up) LAND ARMY more difficult to be destoried when they VS the seafaring Civs!Aggie said:@Spadark: I advise you to take a few history lessons. America wasn't a country when Portugal, Spain, England, Scandinavia and the Dutch (to name a few) ruled the seas![]()
You just say the right thing!Reprisal said:Also, remember that this is a game about alternate history. Though the United States of America has the strongest navy in the world today, this was not the case in history, nor does it have to be in these alternate histories. In a game where the Persians or Iroquois can very easily decimate most foes in the Ancient Age, it's somewhat silly to be saying that America should have the best Navy because they have the best Navy today...
- Rep.
dgfred said:Portugal is a good civ to play as, but the AI seems to stink at using them. In all of the games I have had with them as AIs they have been weak and often destroyed early.
Spadark said:Well,as your words I got another meaning:America wasn't a country when Greek,Babylon,China and the Roman win the battle use their strong LAND ARMY.why the game don't set as these Civs'(up) LAND ARMY more difficult to be destoried when they VS the seafaring Civs!
So THAT IS NOT FAIR!
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player1 fanatic said:Why does everybody forget that with Carracks you have contact monopoly for some time, since you will be able to cross oceans while other will not?
infact I didn't feel F-15 is more useful! In C3C air units are NOT very important!microbe said:So America sucks at both land and sea, that's why they got F-15 as an UU.![]()
As if a movement point and a ultra-late GA is better...The Last Conformist said:Expansionistic: Granted, with a bit of luck, sets you off to a great start.
Seafaring: Practically guaranteed to set you on a coastal starts, which restricts your opportunities for expansion.
UU: Naval UUs suck. Period. The early GA is an issue with early UUs, not terrestrial ones. I usually play on Continents, so sea power is very rarely important before the Industrial era.
Outcome: OK traits, sucky UU. I'd chose most civs over them.
I never play against it, but I think AI craps Sea tatics... and it concentrates too much in things in which Port is weaker... (Ind and mil and agr are better for AI, it seems to me)dgfred said:Portugal is a good civ to play as, but the AI seems to stink at using them. In
all of the games I have had with them as AIs they have been weak and often
destroyed early.
dze27 said:Yeah, they've been weak in a number of my games, but they won my last game rather easily (my first game at Emperor), they had Mech Infantry before I had CavalryIt was an 80% Archipelago map.
Because by that time I already have all my phone book fullplayer1 fanatic said:Why does everybody forget that with Carracks you have contact monopoly for some time, since you will be able to cross oceans while other will not?