I recently tried the new espionage system, and I must say I'm not a fan of spy operations always succeeding, to put it mildly. While at first not all rulers will target player, eventually most of the world will. With standard settings it's up to 11 civilizations with each having 4-6 spies mid game.. At least 2-3 in player cities, so even more than twenty in worst cases. And this new system does not have any form of preventing damage from happening. Only thing I can do is to declare war, which will only snowball the effect of everybody else hating me and using spies on me. Perhaps on highest difficulty levels AI don't concentrate like that, because players can't dominate in all fields, but as for more casual players, it's disaster. I mean of course not an actual disaster, but it is extremally annoying. I can't just focus on bulding my realm, because everyone constantly steal my Great Works, pillage tiles, steal technology etc.. and I can't do anything about it. At most I can set spy to always kill foreign spies, but why bother if the deed is already done. So then having agents as counter spies is also pretty much useless right now.
I wonder if anybody else also considers this as a big issue and would also like to bring back the operation success chance?
I wonder if anybody else also considers this as a big issue and would also like to bring back the operation success chance?