Son of Moose
Warlord
- Joined
- Oct 30, 2005
- Messages
- 157
FexFX
Yes .... this is most definitely a good philosophy to follow where feasible.
Your other comments also appear to be extremely valid in principle .... although I will only be able to examine Grallon's tech chart later on today (as it is currently 00h13 here).
However, I think that a detailed examination of the various techs that could be included in this ultra-epic mod would make an excellent starting point for the development of this proposed mod (especially the Ancient era which would commence the game).
It would be best if every tech did SOMETHING more than just unlock the next tech...That increases the "One More Turn" addictiveness
Yes .... this is most definitely a good philosophy to follow where feasible.
Your other comments also appear to be extremely valid in principle .... although I will only be able to examine Grallon's tech chart later on today (as it is currently 00h13 here).
However, I think that a detailed examination of the various techs that could be included in this ultra-epic mod would make an excellent starting point for the development of this proposed mod (especially the Ancient era which would commence the game).

Your examples most certainly eloquently illustrate this point.
However, I agree that there should ALWAYS be an extremely good reason (rationale behind the decision) to add a new tech, building or terrain improvement to the game.
