Post save actions?

@DaveShack: As for decisions made in the chat being non-decisions that is a bunch of BS and you know it. It is amazing how you take part of my proposal out of context and use it to justify something the proposal has nothing to do with.
(emphasis added)

I did no such thing. Plenty of context was provided, and I'm not trying to justify anything. If anything, I was merely pointing out that the reason you cite for a chat log is not the primary reason one is needed. The true reason a log is important is that good DPs tend to echo each and every move they make to the chat, sometimes both pre-action and post-action.

If you fear the chat's influence, then participate in the forum. Good instructions are the "cure".
 
DaveShack: Please, just to confirm,your summary was hand-made,wasn't it?

Correct, as was the previous session summary. When it gets to be non-trivial, I use the chat log to jog my memory.
 
If you fear the chat's influence, then participate in the forum. Good instructions are the "cure".

IIRC we had some pretty good instructions regarding trades last game only to have them overturned in the chat. Seems to me we need something more than just good instructions. :rolleyes:

I've feared the chats for years and participated int he DG forums for years to no avail. I'm tired. I've more fun things to do. You all go ahead and play the game however you want to. I'll lurk and vote in polls.
 
IIRC we had some pretty good instructions regarding trades last game only to have them overturned in the chat. Seems to me we need something more than just good instructions. :rolleyes:

I've feared the chats for years and participated int he DG forums for years to no avail. I'm tired. I've more fun things to do. You all go ahead and play the game however you want to. I'll lurk and vote in polls.

I assume by last game you are refering to Civ IV DG1 and not the last game session of this DG.

Anyway, I agree DP's should not be able to completely overturn a valid instruction during a session because they disagree with it. However, that issue exists with and without chat sessions.

The issue that seems to exist specifically with chat sessions is that some people view turnchat polls as "official" and thus able to overturn valid instructions. Such polls are not official and only gives the DP the opinions of those in attendence, they can not overturn valid instructions.
 
IIRC we had some pretty good instructions regarding trades last game only to have them overturned in the chat. Seems to me we need something more than just good instructions. :rolleyes:

Which incident are you referring to? The one where the DP had a different version of the game than everyone else? That was the fault of the DP, not the fault of "the chat". Any such incident you can point to is the fault of individuals, not concepts.
 
Please, the DP - DaveShack - made a decision in the chat, did it wisely and

right. He decided that French units was a new situation not considered by

citizens and that if they (the citizens) could would probably give other

(different) instruction.

So, he decided to give citizens the chance of a new (similar or different)

choice.

Best regards,
 
I think Donsig is referring to an incident from last game when the trades executed during a chat differed slightly from the instructions. But thanks for your support :D
 
<*WHISTLE*>

Okay, BACK TO THE TOPIC. Thanks.

Again, I pose this question - what makes a summary good? What are the minimal standards? Please, don't point to example, try to use a more abstract definition.

-- Ravensfire
 
A good summary includes:
  • all executions of instructions
  • all problems encountered while attemping to execute or while executing instructions
  • all other unit actions
  • diplomacy
  • births of great people
  • religions founded
  • construction of (world) wonders
  • changes in diplomatic relations between our rivals
 
A good summary includes:
  • all executions of instructions
  • all problems encountered while attemping to execute or while executing instructions
  • all other unit actions
I view these as being the log, not the summary
  • diplomacy
  • births of great people
  • religions founded
  • construction of (world) wonders
  • changes in diplomatic relations between our rivals
These are summary type items, and should also be noted in the log.
 
With the first three I actually meant if the actions were completed succesfully or were hindered one way or the other. So just a brief mention, like "unable to settle at cow + gold".
 
Well, as a new SG player, I found TC's to be like a SG turnset. What I usually do is:

  • Play the game, taking relevant screenshots;
  • Use an autologger;
  • Make a non-civ-friendly report, detailing everything I can in a macro context;
  • Post a full autolog inside a spoiler tag.

I know the autologger isn't available, so I'd just say that the DP would have to take a manual log of everything he does, like the autologger.
The detailed log for this democracy game has to be a little peculiar and with many details, so everyone that wants is able to read every single comma to see if he/she agrees with the action.

How good a summary can be depends on the player. We see many funny reports, many well written reports and many "just played. Nothing happened. Save below" reports. For myself, I like to read the former 2. ;)

Methos said that his report was a SG-style one and somebody mentioned that DP's are former SG players. This is the spirit IMO. I don't have civ at work (obviously) and I read almost everything here. It'd be good to have a SG-style report for every turn chat. :)
 
Back
Top Bottom