Post Summer patch, is the AI too friendly?

w3rallmachines

Chieftain
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Mar 24, 2017
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I just got done playing a full game with a friend in MP vs AIs. From the start they were wanting to declare friendships with me, and it lasted the entire game for both of us. What's weird is that, for instance, with Alexander I had a +12 modifier but also a -11 modifier but he was still considered friendly with me the whole time. I'm not sure if this is working as intended?

Either way, I'm glad they're working on the way the AI interacts with the player, but I feel they may have gone a bit too far if more games than not play out like that...

Has anyone else had similar experiences post-patch?
 
I have the same feeling. During my game everybody wanted to be friend with me. I put my second city right on the Japan borders and it made some diplomatic mess but I promised not settle so close, and after my promise was fulfilled we were best friends again. On the other hand my other friends Germany and Australia declared surprise war on me without any warning so AI is not so friendly. I've took one german city and Frederick asked for peace giving me another city for 480 gold (marathon, huge map - so it was very cheap). Then he asked for friendship :-) Even when I wiped out Australia no one said anything wrong about my behavior.
 
This hasn't been my experience, I was actually thinking the AI was more aggressive than usual so these posts surprised me.

I'm getting bogged down in permanent defensive wars. One after the other.
 
I've had a chance to play roughly until Medieval yesterday, and yes, AI seems a lot friendlier than ever, sending delegations to you first, DOFing left and right, and keeping friendly status despite me taking out one of my neighbours and them showing -9 modifier for 'you occupy their friend's city'. Also, their behaviour seems less consistent again, as they repeatedly come to you with completely opposite agenda statements within the space of a few turns.

Another peculiar observation - Freddy sent a settler and plopped a city right on my border, i.e. his city centre was touching my border from the get go, he willingly relinquished two tiles of the first ring for his city. I've never seen this before.
 
In my previous two games post patch/DLC5, AI civs are friendly at start, but hard to get alliance. See example below (King difficulty):
Spoiler The cost of alliance :
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I didn't think so at first, as I had many wars declared against me in the classical and medieval eras. But now I'm in the industrial era, and everyone is real friendly. Even Kongo calmed down, who hated me earlier in the game. The real kicker is Aztecs who gave me the speech about taking my people as slaves (I really get ticked off he even suggests taking my people as slaves), yet a few turns later wants a declaration of friendship.

Alliances on the other hand, are near impossible to get. Once Civ wanted 270 gold per turn. Seriously not worth it. Kind of makes Arsenal of Democracy card worthless now. I don't really care about alliances that much except for the maps. The past 2 Civ games have had map trading disabled, and I hate not being able to see the world. But I did run Aresenal of Democracy if I was in a Democracy and had Potala Palace (3 diplomatic slots).

plopped a city right on my border, i.e. his city centre was touching my border from the get go, he willingly relinquished two tiles of the first ring for his city. I've never seen this before.

I have seen this about a week ago (pre patch of course), usually it's when I buy up tiles to prevent losing them before the settler settles. Of course they settle anyways, but at least I got the tiles I wanted.
 
... it's when I buy up tiles to prevent losing them before the settler settles. Of course they settle anyways, but at least I got the tiles I wanted.

Yes, that was exactly what I did - bought some good tiles in the 3rd ring before them settling, but still, there were quite a few not bad ones left outside my reach, maybe they were attractive enough for AI not to change the decision?
 
That would be nice; the AI has been too aggressive since the spring patch.
 
I have been playing on King, as well, if that makes a difference.

Similar experience for me playing King (marathon). It's real weird. I'd like a bit more friendlyness than what is the norm in VI; but this is OTT even by what I'd like. I'm thinking it must be a bug or three...
 
In my first game since the patch I met Germany on turn 13 and was denounced on turn 14. I had not even met a city state.
 
Im friendly with half the civs in my first game (emperor). The other half have denounced me for having taken a city from their allies.

I think different play styles will give different results. Seems okay so far based on the other comments in this thread. Alliances were too easy before.
 
It's like they removed a silent negative.
Before the patch I meet a civ with +1 first impressions and send an envoy so they should be +4 and they went unfriendly. It's now like they removed this modifier. If you want to play peaceful it's much easier but if you want to be agressive they will still hate you.
I had a theory the silent modifier was era based which made sense. A natural dislike in the early game you needed to foster.
It's a bit like dealing with a child, if you explain everything to them it makes sense but if you do not they complain. Same with this game, diplomacy worked fine as it was, you could manipulate people around, now it's like they have gone too far. I wish I knew what that silent modifier was so I could disseminate the information, instead we voiced that something was odd and this is the result.
I never complained it was broken, some thing were, ceded cities is probably still weird but may be fixed.
A permanent -20 for razing a city also was just wrong.
 
A permanent -20 for razing a city also was just wrong.

The razed city modifier should fall away slower than any other in the game; but fall away it still should. Even if it later steadies at a more moderate but still negative number.
 
As Nubia, tsl giant earth, Kongo, Egypt, and I are getting along splendidly.

Every civ is taking city-states. I don't even care about envoys at this point. They won't last long.

Ai still wars with each other, but no dows on me at turn 450.

But its the cs conquering that concerns me more. I *like* the city-state system. But why would I play with them if they are only munchies for adult civs?

Ok. I can turn cs's off. Fine. Game is much less interesting without them, but even less interesting if they are in and dictate ai behavior.

But Victoria not settling a second city by turn 450 breaks the f------ game. Sun never sets my a--.
 
That would be nice; the AI has been too aggressive since the spring patch.

I think I'll get used to it. I had some barbarian issues and couldn't expand very fast. Trajan saw that and decided to be opportunistic and take me out. To me, that's exactly what he should do, even if it was very, very aggressive. But he was also willing to give me a very favorable peace when I defeated a few of his soldiers. So he either declared war with no army or it's a bug. Alternatively, because I founded a third city during the war (the settler was finished the turn he declared war), he suddenly liked me. Either way, the war was entirely defensive and he gave me a bunch of gold per turn to get out of it. I wasn't able to counter-attack, had no walls, and had to fix a lot of pillaged area, so the AI shouldn't have made peace so fast. Did they bump the war weariness?
 
I literally was Friends with the entire world in the last game. (Prince difficulty, Ancient/Classical Era)

They moved towards the other extreme from everybody being unfriendly by default.

I just ragequit from that game as barbs were putting out a new Horseman/Horse Archer EVERY TWO TURNS before I even put out a second city but this is an issue that has been known for long.
 
I literally was Friends with the entire world in the last game. (Prince difficulty, Ancient/Classical Era)

I don't think that's new, though. I'll often end with everyone as my friends except Gorgo. fudge Gorgo.
 
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