Oni Ryuu
King
I want to take a metropolis street by street. I want urban warfare as vicious as Stalingrad. I want to fight over a bridge, an airport, a factory and every strategically important area of a city.
I think I’ve finally got a way to do this.
The game will consist of several cities areas with large expanses of fields, farms, woodland, and housing estates between them. The major areas will be connected with main road terrain.
Unfortunately this set-up will not work for randomly generated games only scenarios.
Once the basic criteria of this mod are met it can easily be remodelled into other scenarios like the New York area or central Germany. I can imagine many people wanting to fight over their local neighbourhoods and surrounding cities.
Here’s a terrible visual aid
The terrain graphics will be much better than this and actually look like a city.
I want to get a discussion going to find out if anyone has an interest in this type of mod. I want criticism, ideas and questions. Mostly I just want to know if anyone will play the bloody thing.
I think I’ve finally got a way to do this.
- Cities must have no graphic (see-through). These areas are now considered to be the centre of a district. I’ll refer to these as COAD.
- No workers or settlers can be permitted.
- No road, railroad, irrigation etc. The COAD will not be supported by terrain improvements from worker jobs but by bonus resources.
- The populations purpose in a COAD is to take hits and provide cash to support your units.
- Normal production will be removed in favour of auto production from specific factories.
- The resource in a COADs border cannot be accessed beyond that site. It is also to be considered to be a stockpile of an item not a natural resource.
- Aircraft will not be able to re-base. I can’t think of any way to stop aircraft form re-basing to an airport COAD without it being able to also re-base to a none airport COAD.
- COADs connected to the river (formerly coast) will be considered to be docks with a transferable dock unit in the same way as the airport (no stats, just sits there and looks pretty)
- Some terrain and LM terrain graphics will be changed to skyscrapers, (LM)metropolitan boroughs, suburbs, (LM)housing, farms and (LM)fallow. In my opinion the terrain types best suited for the exchange are Desert, LM Desert, Plains, LM Plains, Mountains and LM Mountains.
- One land terrain (formerly Jungle) will have the coast graphic but with a suspension bridge appropriately aligned with true coast either side. This is to allow a COAD to be place and allow land and sea traffic to flow. No production of any kind will be allowed for this bridge COAD.
- The final terrain type will be main roads (formerly Tundra). Units will have three times as many moves as normal but most terrain will require multiple moves. Main road terrain can be traversed at one move per tile.
The game will consist of several cities areas with large expanses of fields, farms, woodland, and housing estates between them. The major areas will be connected with main road terrain.
Unfortunately this set-up will not work for randomly generated games only scenarios.
Once the basic criteria of this mod are met it can easily be remodelled into other scenarios like the New York area or central Germany. I can imagine many people wanting to fight over their local neighbourhoods and surrounding cities.
Here’s a terrible visual aid
The terrain graphics will be much better than this and actually look like a city.
I want to get a discussion going to find out if anyone has an interest in this type of mod. I want criticism, ideas and questions. Mostly I just want to know if anyone will play the bloody thing.
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