Power Plants

kmad

King
Joined
Feb 23, 2002
Messages
909
Location
Vancouver
What is the maximum production/minimum pollution I can get out of plants, without building Nuclear?

I go out of my way to ensure that I get the Hoover Dam of course, so I have hydro in every city.. but do power plants accumulate? For example if I have Solar, Hydro, Manuf., and Coal, is that 200% of production? Or would one make the others obsolete, outside of the original power plant?


Also an off topic, what's the fastest spaceship I can build for a 100% success rate of making it?
 
IIRC:

When you build any power plant it replaces all other plants. So make sure to sell off the older ones to avoid the excess pollution and maintenance.

And as for the spaceship - I think you're confusing Civ 3 with Civ 2. There is only one style of spaceship in Civ 3;you need all the parts and it is always successful.
 
Originally posted by kmad
[...] For example if I have Solar, Hydro, Manuf., and Coal, is that 200% of production? Or would one make the others obsolete, outside of the original power plant?
Please also note that in the list you mentioned, Solar, Hydro and Coal are power plants, the manufacturing plant is unrelated to that. The "Manuf." is an extra factory style building, that will add 50% to your base shields, just like factory. As SewerStarFish pointed out, the Solar, Hydro and Coal cancel each other out, only of of them counts.
 
So I can have Power Plant + (Solar, Hydro, Coal) + Nuclear + Manufacturing?

Or do those three cancel out the basic powerplant?
 
Factory gives a 50% production bonus.

Coal, hydro (and Hoover), and solar are interchangeable and NOT cumulative. Any one gives 50% production bonus. Coal = pollution, hydro = needs river, and solar = expensive and late.

Nuclear plants also replace any of the above, but give a 100% production bonus, instead of 50%.

I don't know about Manufacturing plants. I've never had a game last that long. I believe they give an additional 50% on top of the factory and plants mentioned above.
 
Thank you! That cleared everything up for me.
 
I have never builded the first powerplant. Usually I have something other in mind until I can build nuclearplant and manf.plant.
 
If I can build Hoover's Dam, and have a lot of cities that will benefit from it, I will wait until I can. Otherwise, I build lots of coal plants, and set my workers to automate to clean up the pollution. (Eventually, the terrain starts to change, but I've rarely had more than a few tiles change due to Global Warming before the game is finished.)
 
Only one problem with the Hoover. You can only build that wonder in a city with a river or freshwater in its radius. Mind you I sold it for loads of money knowing I couldnt build the thing anyway and just made do with coal and solar plants.

Its annoying not having any rivers at all in your entire empire, or Uranium, or Oil or Rubber or Saltpeter or Coal...:mad: Mind you I had lots of Horses and Iron :rolleyes:

Some games are just hard for the sake of it :D
 
i'd go w/ nuclear, but u need to keep your cities w/ them happy. if not nuclear, then go with hydroelectric, then solar, but NEVER coal(unless u really need to)
1 Nuckear(for happy cities only, otherwise they can melt-down)
2 Hydro-electric
3 Solar
4 Coal
________
Volcano Vaporizer
 
I don't build nuclear plants. Once I captured a city, and didn't take a close look at what buildings it had...well it went kablooie after a few turns. From then on I decided to never build any and to sell any I caputre. I fear the meltdown too much. I always go for Hoovers and then put solar plants my 'off continent' cities. I will build coal plants for a few important cities before Hoover is built, however.

Kiech
 
nuclear meltdowns are cool because they add excitement to the game, and they are not that harmful. Check it out for yourself!
 
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