PowerBar (v2.0.0+) for Civ III v1.29f

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Originally posted by Lemming


yes, its exactly as i said:

lets say i start civ3, create a new game and i'm not satisfied with the starting position (powerbar is already running). i quit to the title screen and start another game (or load a game)...powerbar doesnt work in that "new" game...i click on load but nothing happens at all...so it only works with the first game after the start of civ3 (loading or creating a new game)

:confused: I still can't duplicate your problem... Is anyone else having this problem? Lemming - you might try a uninstall/install of Civ... but I'm at a loss for now.
 
another problem: after some time the clear pollution isnt working correctly. lets say i have pollution in babylon, so i select babylon with the powerbar, click clear pollution, but nothing happens...it tells me it cleared 0 squares although there is a pollution within the cityradius of babylon...however i can clear the pollution by selecting another town and click clear pollution there, and it actually clears the pollution in babylon...so it seems powerbar does something wrong when sorting and listing the cities...the city listed in the city-field simply doesnt correspond to the right city on the map...

i cant say when this happens, but i have it in nearly every game after playing some time. the same applies to clear jungle btw...
 
Originally posted by Lemming
another problem: after some time the clear pollution isnt working correctly. lets say i have pollution in babylon, so i select babylon with the powerbar, click clear pollution, but nothing happens...it tells me it cleared 0 squares although there is a pollution within the cityradius of babylon...however i can clear the pollution by selecting another town and click clear pollution there, and it actually clears the pollution in babylon...so it seems powerbar does something wrong when sorting and listing the cities...the city listed in the city-field simply doesnt correspond to the right city on the map...

i cant say when this happens, but i have it in nearly every game after playing some time. the same applies to clear jungle btw...

Thanks Lemming - one of my beta testers also found this problem (thanks Shaitan). I'm looking for shifts in the city index to see why this is happening...:confused:

That's why I released these two map features before the other more complicated ones (roads, borders, etc.) - beta testing is good, all users testing = best ;)

Thanks to all PowerBar users for bearing with me! :D

Lemming - you said "another problem" - does that mean your restart problem is still around?
 
I noticed the same thing, but I think it is a screen refresh problem. If you go to another screen or a different part of the map and then return, the jungle is cleared.
 
Originally posted by siebodii
I noticed the same thing, but I think it is a screen refresh problem. If you go to another screen or a different part of the map and then return, the jungle is cleared.

not true...you never see the removal without scrolling the map a little bit...but in the case i described, the pollution/jungle is definitely not cleared, and its not just a display problem.
 
Originally posted by SpiderZord


Thanks Lemming - one of my beta testers also found this problem (thanks Shaitan). I'm looking for shifts in the city index to see why this is happening...:confused:

That's why I released these two map features before the other more complicated ones (roads, borders, etc.) - beta testing is good, all users testing = best ;)

Thanks to all PowerBar users for bearing with me! :D

Lemming - you said "another problem" - does that mean your restart problem is still around?

well, actually the restart problem is gone...right now the powerbar works in all my games, i dont know what caused these errors a few days ago (?)
 
Originally posted by siebodii
I noticed the same thing, but I think it is a screen refresh problem. If you go to another screen or a different part of the map and then return, the jungle is cleared.

Lemming was right - there was a bug. The screen refresh is always an issue (the game will redraw the updated tiles as soon as you scroll the screen).

The bug has been found and a beta (v2.0.2) sent to the beta testers. It had to do with backfilling old (destroyed) city indexes with new ones.

The new version also includes a new feature: Tag each tribe as Enemy/Neutral/Friend - new keyboard shortcuts include holding control key = select all enemy cities and alt key = select all friend cities (when turning auto options on/off). Look for release very soon! :D
 
Hey, I finally got a chance to take a look at this. Nice job, but I got a couple suggestions for you if you wanna hear (read) them.

First, allow the bar to float. What if I don't like its position? Worse, what if it doesn't detect the screen size correctly and you're missing half of it? I ran it while in 2048x1536, and saw it appear in the middle of the top of my screen. I didn't run Civ3 until I closed it down, just in case it decided to not detect the new screen resolution.

Second, I would like to use this tool as an advanced spy tool. There was another one out there that worked really great for 1.16f, but nothing later. As such a tool, the following functions need to be added:

For each city, I would like to see not only what it's working on, but also how many shields have already gone toward it and how many turns it is expected to take to finish it. AIs get production bonuses, so simply "knowing" what a thing is supposed to cost does not help; we want to know when it will be done and don't want to do math; that's the computer's job.

Would also like to see how much food is stored and how long it will be until population grows. Again, AIs get bonuses to this and simply "knowing" that it takes 20 food to grow a town isn't good enough, and we don't want to do math here.

And we need to see not only what tech they are researching, but also how many beakers they've earned, and when they are expected to successfully complete their research.

If possible, it would also be nice to see which techs they have already gotten. Being able to scroll through the list of civs and having little checkboxes next to each tech they have in a list was very useful for quickly figuring out how far ahead or behind I was in the race, and who I needed to talk to to get a deal I was after.

Can't think of anything else right now. Nice job on a snazzy interface! Haven't had any problems with it yet, other than it's "training" facilities are not what I'm after.
 
Originally posted by TheDS
Hey, I finally got a chance to take a look at this. Nice job, but I got a couple suggestions for you if you wanna hear (read) them...

Thanks for the feedback - all good suggestions and most of them were already on my list. ;) I'll add the others...
 
Just uploaded v2.0.4 attachment on first post of this thread. I will always update the subject line with the current version number (and the attachment filename of course)...

I don't know how long it takes before Civ downloads collection updates their servers with new files...

New version fixes the bug with clear pollution and jungle not working in late game and adds two new features:

1) Tag each tribe as Enemy/Neutral/Friend (clicking on label cycles the setting for each tribe) - new keyboard shortcuts include holding control key = select all enemy cities and alt key = select all friend cities (when turning auto options on/off).

2) Reveal Map has been converted to two smaller buttons - "em" and "sm" for Explore Map and Satellite Map. Explore will reveal the entire world map as if you had explorered everywhere. Satellite is the same as the original functionality - explored and 'infinite vision' as if you had a spy satellite.

NOTE: The Map functions still do not update the world map in the lower left corner of the screen - a save game and reload will update it. That map is kept elsewhere in memory (not in the tiles) - I may eventually hunt it down, but it's low priority because of the work around. ;)

As always, all feedback appreciated!
 
First of all Spiderzord, I want to say this powerbar is excellent! :D You've made testing mods and scenario designs much easier. Your work is greatly appreciated by all!

I asked about the addition of a culture increase/decrease control earlier I think in August, or July, and was just curious if you had made any progress in that area?

Thanks again for all your work!
Brian
 
When i start my new game and i try to load the game to the power bar an error message comes up saying

"Error 9"
Subscript out of range

I am using PB version 2.0.0 and using Civ 3 version 1.29f

Wat am i doing wrong ??:confused:
 
Originally posted by Undead Scourge
When i start my new game and i try to load the game to the power bar an error message comes up saying

"Error 9"
Subscript out of range

I am using PB version 2.0.0 and using Civ 3 version 1.29f

Wat am i doing wrong ??:confused:

Don't press the 'Load' button until after ALL the game setup screens and you can actually see you first settler unit and the map...:eek:
 
Originally posted by Briant416
First of all Spiderzord, I want to say this powerbar is excellent! :D You've made testing mods and scenario designs much easier. Your work is greatly appreciated by all!

I asked about the addition of a culture increase/decrease control earlier I think in August, or July, and was just curious if you had made any progress in that area?

Thanks again for all your work!
Brian

Thanks and yes - the next version will have culture level up/down (sets a city's culture points to next level - 10, 100, 1000, etc. ;) ) and roads/railroads... :D

Originally posted by Lemming
so far, version 2.0.4 works without any errors thumbs up!

Thanks Lemming! Look for Beta v2.0.5 next day or two...
 
Originally posted by Undead Scourge
When i start my new game and i try to load the game to the power bar an error message comes up saying

"Error 9"
Subscript out of range

I am using PB version 2.0.0 and using Civ 3 version 1.29f

Wat am i doing wrong ??:confused:

and why dont u use the new version 2.0.4????
 
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