PRE Turn 1 Thread!

Cheetah

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Dec 20, 2002
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the relative oasis of CFC
...to unite the quareling tribes,
and build a legacy
that will stand the test of time
a CIVILIZATION! :D

The password was correct, maybe you missed a letter or two DZ?

Anyway, here is the screenshot of our starting location, and we start with Masonry and Pottery for those that wonder. :)
 

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Looks to me like we should move our Settler onto the Tobacco so that we can have a coastal city(hopefully). And moving us SW will still give this city access to the Gold in 5 turns.

The reason I want a coastal city is so that we can build a Curragh. I think that an early naval scout may give us a chance to get the drop on some of our rivals if done correctly. Although it would be important not to be seen.

Another thing. Is everyone aware that this game will be played on Emperor?? While I am pretty comfortable with playing at this type of level, it does change things dracstically from the PTW IDG. Here's how I feel our opening strategy should go.

*We need to find Luxuries! I would send our first worker to the NW mountain to search for Luxuries. I would also have our worker mine the Gold Hill(and possible road) so that we can use the commerce to get Warrior Code quickly. While he is there, he can scout out the west for luxuries.

*I would probably institute a warrior/worker queue so that we have an "explorer" and a work team to begin a road network to any lux we find. Although depending on how fast our city grows, that Warrior may have to come back to impose martial law, because our city will riot at Size 2. :eek:

Give me your thoughts on this initial strategy. My first concerns are getting a Luxury and hooking up that gold.
 
I agree on everything.

It looks like we have forest to the NW.
 
I vote we move onto the tobacco like DZ said.

I think the way we want to get luxeries is with the slider. We should be more concerned with food and shield production.

A picture of the minimap would be nice, as it would indicate how likely we are to meet civs in each direction.

If we are not getting a granary yet, start the worker on a mine.
I don't know what we should first build, but I don't think my granary idea is a bad one. Not perfect as there is only one forest for sure. A curragh is tempting, as is just getting a warrior.

Start the worker on a mine if we arent building the granary. I would even suggest he not make a road after, and start work on another grassland.

The gold tile wont produce enough food, so I'm not overly concerned about working it. The third mine we do should be on the bonus grassland tile, as on turn 11 or whatever our culture will expand.

A possible bold idea is to build the city on the gold hill tile.
 
I disagree with DZ. I feel we should build ontop of the gold. This will give us an important science, and defensive boost. Very useful in MP.

I don't think luxuries should be necessary at the moment. I play solely on Emporer, a single warrior should be enough for the early stages. If we ever do get to size 3, just raise the luxury rate (we'll have the available commerce from building on the gold/river).

The worker should go due west, and the settler should go due north. This way we'll get a good view of the surroundings, and be right next to the gold, where we'll be building the capital ;)

As for the initial building, I believe we should build a warrior, then another, then another, then a Settler/warrior. Afterwards, a granary -- assuming we've got no cattle/wheat.
I don't see the need for another worker this early in the game.

Edit: Btw, the initial warrior would be an explorer, the 2nd would be for martial law, and the 3rd would be for exploration also.

These are just my opinions btw ;) (how are we going to decide?)

Edit again: Arg. I'm undecided. I forgot that we could get curraghs... that could be vital for communications, although note: our capital won't have a very good production rate if it was built there. Not much in the way of bonus grassland...
 
Nonsense (no offense :p), we need that port.
 
Our second city can be a port. Gainy Bo has the most solid plan here.
 
For the record, Hygro, we are on the Southeast corner of the map, and there is a good chance that we are right on the corner of the continent. Time and exporation will tell.

Actually, Gainy Bo is selling me on the Gold Hill proposal. It has:

* Gold all the time -- no risk of underuse of Gold tile.

* Better defense(hill and beyond river if we are indeed in SE corner)

* Still located on the river for Aqueduct build bypass(even though they are cheaper to Agri-civs, it is still nice to save the production time).

* Opens up chance for good city land(possible bonus?) beyond hill.

* Less crowding of a city to the SE(if it is a coastal corner).

Lots of "ifs" but I love the benefits. The only drawback is waiting two turns to build the city, and I think the gold will more than offset that. Of course we won't get that coastal city right away either, but we don't even have Alphabet yet.

Even so, I think that maybe we should lay low and let them find us while we build a solid foundation. We can discuss this as our land unfolds.
 
The gold hill is the way to go. It's like my city Cha Ching, (not my name but I fought for its placement, and I want credit ;)) which has been extremely useful despite its limited production and growth.
 
I still do not agree, but I would give way, if that is what people want.
 
We can't even build curraghs at this point, and we won't have the tech until at least the time we have a second city, which will probably be coastal.
 
I agree with Hygro on this, actually.

I would have said that we should go S, but now as you have explained it, I think we should build [insert city name] on the gold hill.

Oh, and what should our capitol be named? Fanatazuma? :D
 
NOOOO Move down to the Tobaco title! I think that it is a sea spot and will give us a Naval Advantage later in thr game. We will soon get alphabet to make those early ships. (can't rember name)

I say that we go for code of laws then if we can reaserch Philospy first we can us our free tech for Republic, a very expencive one. To do this maybe we will have to put science up to 90%-ish. WIth Republic we can tade it with other nations for the techs we missed on the way.
 
Originally posted by Emp.Napoleon
NOOOO Move down to the Tobaco title! I think that it is a sea spot and will give us a Naval Advantage later in thr game. We will soon get alphabet to make those early ships. (can't rember name)

I say that we go for code of laws then if we can reaserch Philospy first we can us our free tech for Republic, a very expencive one. To do this maybe we will have to put science up to 90%-ish. WIth Republic we can tade it with other nations for the techs we missed on the way.

Garbage. We aren't playing for "later on". Besides that we will have a coastal city by the time we can build ships, the commerce from the gold is far more likely going to help us get code of laws and philosophy before others, than going to the tobacco. But lets face it, if there are any commercial or seafaring civs, they will get philosphy before we finish writing.

I agree the city should be named Fanatazuma. And also, Ankka, the tobocca resource only ads 1 commerce. No food at all.
 
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