Posted by Shillen
But I am curious more about how these changes affect gameplay so if a warlords veteran could explain how games play out differently with warlords vs vanilla that would be great.
Several changes I've noted:
Terbuchets have +100% attack against cities, and have a 25% retreat percentage. In the middle ages this makes them a potent city attack force after the city defences have been reduced. Upgrading them with double city raider promotions works nicely.
Chariots have +100%
attack against axes. So far, this has not had much effect on my games, probably a larger effect on multiplayer?
Worker stealing: The worker
cannot move on the turn it is captured, so if the AI counterattack wins, you lose the worker back.
Heroic Epic can be built when you have a
level 5 unit (17 experience points), not level 4. This adjustment increases the relative effect of the Great General when you get one.
The Great General... Still playing around with this. It is cool to upgrade a stack of units with the GG. Especially, not having to pay upgrade costs for the one unit the General is assigned to is nice, and also that unit does not lose experience when upgraded. However I've not played enough games to know about whether in the long run its better to assign the General to a city for 2 extra experience for unit produced there, or for 25% reduced production costs.
The way I've been playing to to use the first GG to upgrade units for early game wars. In the midgame, I've been assigning them to a city for the experience bonus.
AI aggresiveness
may have changed. Seems to me, they attack the player more often. Just a notion, not sure it's so.
AI leader changes: can't tell who anyone is without the score card, lots of leader changes. The idea seems to be to balance civs and leaders out, with the old powerhouses reduced in effectiveness, e.g., Qin is now Industrious and Protective, not Industrious and Financial.
My two cents, what I've noticed.