lumpthing
generic lump
I love the wilderness exploration / barbarian-fighting aspect of Fall From Heaven. Problem is, I also like to play on small maps with many civs and obviously this results in wildernesses disappearing very quickly.
Any suggestions for a simple way to tweak the rules so that the wilderness is preserved for longer even on crowded smaller maps?
I was thinking of making it so that settlers require a specific technology to be built. However this would give a big advantage to whichever civ gets to that technology first, and the AI may not realize how important that tech is. So I was also thinking of making settlers buildable only at a certain arbitrary date.
I could also massively increase the cost of additional cities. Would the AI understand this? Also I wouldn't like to make conquest pointless.
I suppose the ideal would be settlers to appear with a random event, but might require effort to script.
Any other suggestions?
Any suggestions for a simple way to tweak the rules so that the wilderness is preserved for longer even on crowded smaller maps?
I was thinking of making it so that settlers require a specific technology to be built. However this would give a big advantage to whichever civ gets to that technology first, and the AI may not realize how important that tech is. So I was also thinking of making settlers buildable only at a certain arbitrary date.
I could also massively increase the cost of additional cities. Would the AI understand this? Also I wouldn't like to make conquest pointless.
I suppose the ideal would be settlers to appear with a random event, but might require effort to script.
Any other suggestions?