Prevent being flanked

ysor

Chieftain
Joined
Oct 10, 2010
Messages
2
Is there a way to turn units without moving them to another field and then back? They implemented the flank-bonus but i did not find any way to change the direction of a unit. Is it not somehow dumb ? Maybe there is a well hidden option for doing that -.-
 
Have you noticed not getting the bonus if adjacent units are faced the wrong way? It should work no matter what direction they are facing.
 
I'm fairly certain that's not how the flanking bonus works. Rather counterintuitively, it doesn't have anything to do with the direction your unit is facing - but rather the placement of the enemy units.

I don't know how exactly it works, but in my own experience it seems to work off adjacency - if your unit is surrounded by enemy units then the enemy will get a flanking bonus.
 
Ok thats more dumb then i thought. The flanking has nothing to do with the position of the enemy :crazyeye:. On what then ? :confused:
 
Ok thats more dumb then i thought. The flanking has nothing to do with the position of the enemy :crazyeye:. On what then ? :confused:

No it only has to do with the position of the enemy, and nothing to do with where your units are 'facing'.

If enemy units on 2 sides of your unit, it will count as flanked by both of them. I believe you don't get flanked if the enemy units are next to each other, they have to be kind of on different sides of your unit.
 
For something as large in scale as Civ, I can't see justifying implementing unit facings. The cumulative 15% bonus is a fine substitute.
 
It's a 15% penalty for every enemy unit (after the first) adjacent to the unit. The location and positioning doesn't matter - opposite sides or next to one another count the same.

What I'm curious about is if the flanking bonus applies when attacking cities. The only one that shows up is the GG bonus, but I know for a fact that drill and shock both count despite not being listed in the combat odds.
 
Hmm so theoratically you can bring down even the mighty Giant Death Robot to 37.5 strength by surrounding it? Cool.
 
It's a 15% penalty for every enemy unit (after the first) adjacent to the unit. The location and positioning doesn't matter - opposite sides or next to one another count the same.

What I'm curious about is if the flanking bonus applies when attacking cities. The only one that shows up is the GG bonus, but I know for a fact that drill and shock both count despite not being listed in the combat odds.

I am fairly certain it does. If I remember correctly, I got the 3 musketeers achievment by 3 musketeers around a city as I attacked it with one.
 
Hmm so theoratically you can bring down even the mighty Giant Death Robot to 37.5 strength by surrounding it? Cool.

No. Your units get a 15% bonus for each (adjacent?) friendly unit that's also next to the target. Your units get bonuses- the enemies don't magically get weaker.
 
No. Your units get a 15% bonus for each (adjacent?) friendly unit that's also next to the target. Your units get bonuses- the enemies don't magically get weaker.

So you are saying flanking is a bonus just like the social policy in honor tree?

Edit: Just confirmed that flanking is indeed a combat BONUS for your own units, not a penalty for the enemy.
 
People mix up different bonuses:

You get a 15% stackable flanking bonus for every additional unit of yours that is located next to the enemy unit you are attacking. There's six sizes to the hex, so your unit can attack from one side and get backup from 5 others. That's up to +75% bonus from flanking.

If you unlock the honor tree policy, you also get a one-time non-stackable 15% bonus if you have any other of your own units located next to the unit you're attacking with. The other unit could be behind your attacking unit, it doesn't have to be near the enemy.

Neither of these bonuses work on cities.

Stack these up and you get get up to +90% bonuses just from pure placement.

Add in a +25% from a great general from up to two squares away (+45% for Chinese).
Add up to +65%/75% from promotions matched to terrain type (Shock, Drill).
Add a -33% modifier for the enemy if you can catch him in an open field.
And up to +83% from friendly territory bonuses if you get himeji castle, nationalism & oligarchy.
Total War can also net you a 33% bonus for 20 turns.

Now we're at up to about +325%.

A base spearman (7+325%=30) with all those bonuses wouldn't stand even with a tank (50), but it wouldn't be a total pushover. A spearman UU like a Hoplite or Landsknecht would get pretty close though.

Spice it up with some Ambush promotions for an extra +50% and that spearman will totally send that tank packing.
 
Back
Top Bottom