prevent building obsolete units

KloePoek

Warlord
Joined
Nov 4, 2001
Messages
116
don't you also think it's annoying you can still build swordmen and frigate's when it's nearly 2000??

here's a solution... open the editor, and go to the unit. There select upgrade to, and select with what unit you want the old unit to be obsolete (i did the mid-age ships with the destroyer, and bowmen and swordmen when rifleman arrived). Now here's the trick. Unselect the upgrade unit option to the right.. when the new unit is buildable by a civ, the old units will still exist (but will die eventually, but the trick is that you and the AI can't build these units anymore since they have been replaced by an upgrade. But because we unselected the upgrade unit option, you can't upgrade that unit either, so it will probly die sometimes (or end up in a museum in your capital if you are a pascifist :P )

but the main trick is that it prevents the AI from building these units, so that if you just denied him a resource, he won't start building swordmen and frigates against your marines and battleships
 
I'm confused by the end of your post. If you deny the AI a resource, or are denied one yourself, the old units will become available again, right?
 
Originally posted by KloePoek
...
here's a solution... open the editor, and go to the unit. There select upgrade to, and select with what unit you want the old unit to be obsolete ... Unselect the upgrade unit option to the right.. when the new unit is buildable by a civ, the old units will still exist (but will die eventually, but the trick is that you and the AI can't build these units anymore since they have been replaced by an upgrade. But because we unselected the upgrade unit option, you can't upgrade that unit either, so it will probly die sometimes ... but the main trick is that it prevents the AI from building these units, so that if you just denied him a resource, he won't start building swordmen and frigates against your marines and battleships

Have you actually tested this? I was under the impression that if you allowed upgrading to a unit but didn't check the upgrade box the game would crash.

Also, I thought JeffNebraska was right about old units becoming available again when a resource was denied.
 
seems to be working here, it automatically changes the production to the new one, even when it's already being produced.. didn't check the resources though, but even when that doesn't work it prevents the AI from building end-of-line units like Longbowmen, Frigates&Ironclads etc. This also solves the problem of pplz whining that an ironclad sunk their pretty battleship (now the ai will build battleships to destroy them >:-)
 
It is stupid that units like spearmen and swordsmen are around when there are tanks, battleships and infantry.

I think that all of these units should automatically convert to equivalent strength "modern" units.

For example, the spearmen would look like modern soldiers, just they would be armed with melee weapons not guns.

It takes away the realism when a panzer attacks a Pikesman.
 
and when would you find modern soldiers with melee weapons nowadays????

so you mean instead of a swordsman, you'd want a swordsman in a military uniform??
 
I too find this a bit stupid.

But I think riflemen, infantry and mech infantry should all exist together.

Riflemen could be called: light infantry or something else.

But I also find the explorer a bit stupid, think he should be replaced by some kind of unit, perhaps a Recon or something.

Cavalry should be obsolete when tanks arrives.

Swordmen could just be riflemen.
 
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