Previous game features that should be put into a future expansion.

I too wouldn't mind seeing the return of corporations.

While I'm sure it will return, I'm none too eager for the return of the world congress unless it's better implemented than in Civ5, where the AI seemed to do nothing but try to arbitrarily ban luxuries.
Putting sanctions on certain civilizations by banning certain strategic resources would be interesting, such as oil and uranium late game.
 
Putting sanctions on certain civilizations by banning certain strategic resources would be interesting, such as oil and uranium late game.
Definitely. Arbitrarily banning spices for everyone would not. :p
 
As great as I feel Civilisation 6 is, I definitely feel that a future expansion should look to bring back some of the better features of the previous 2 iterations. These are the ones that would be at the top of my list:

State vs Non-State Religions: I think this would be a great feature to have back, as both an impetus for Diplomacy (both with AI Civs & City-States) & internal stability within an empire. You could also have a range of Social Policies that alter how your Civilisation deals with population of State & Non-State religions.

I'd definitely like to see that. At the very least I think they should add something like 'Accept Religion' as a trade option, and if the leader accepts your religion, pressure and manual spread is like twice as effective there or something like that. It's always a bit odd to me that Mvemba is like 'please come convert my people' but doing so isn't any easier than a more hostile civ.

Golden Ages & We Love the "_______": It's an obvious one, but stuff I loved from the previous iterations of the game. It would be great to see these make a return. Golden Ages could trigger due to some "global" factor-like in Civ5-or be triggered by certain types of Great People-as in Civ4.....or even a mixture of the two systems.

They basically added the Civ 5 version of golden ages/we love the king on a per city level with the boost from amenities, so I can see why they didn't include it.

I'd actually love to see them continue the 'bespoke' approach they've been doing in Civ 6 and add Golden Ages back in a manner where each Civ had a unique benefit (and potentially a unique trigger). A little bit like Persia/Brazil in Civ 5, but the idea being that they'd be stronger but only triggerable maybe 1-2 times per game. I don't know how feasible that is though - with the amount of custom uniques they already have the game (for civs, for great people, for city state suzerainship, etc.), adding another one and having it reasonably balanced might be too challenging.

I'll agree that I'd like to see a return of influence, and corporations, though in a bit of a different way than civ 4. Definitely a return of some boosts for tourism, along with theming bonuses for wonders.

I'd like to see some expanded diplomatic etc. options with barbarians, revolting cities, and the like ala Civ 4 minor nations/colonies - though again with somewhat of a different implementation.
 
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A couple of things I forgot to mention:

Slavery (Social Policy): Would need to be adapted from its original Civilization IV format. I had the idea that the policy might give a small boost to mines & plantations (Serfdom could also be improved to grant small boosts to farms & pastures), but also give players a much weaker version of the China + Aztec Unique Abilities (using builder charges to help construct Wonders/Districts). The ability could be weaker in either how much you can complete per charge, or have each attempt consume 2 builder charges......or maybe even bother.

Also, I'd envisage that there'd be a Civic that would make Slavery an obsolete policy (this could also tie into using diplomacy to force/ask a civilization to permanently abandon a Social Policy-whether via Unilateral or Multilateral diplomacy).

Labour & Legal Policy slots: OK, I confess a strong nostalgia for these Civics from Civ4. As much as I do love the current government system, I feel there are a few gaps in the slots we have available for tailoring our governments. Labour-with Civ4 stuff like Slavery, Caste System, Serfdom (moving it out of the economic slot), & maybe a few new ones-like Indentured Labour & Organized Labour-is the one I'd most love to see. However, if Courthouses & other legal buildings were to make a comeback too-then Legal Social Policies would fit in nicely.

Anyway, just some extra thoughts.
 
There's certainly a lot of policies they could bring back from previous versions that offer more trade-offs, like the old civics system. Maybe if there was a secondary policy card system, where you could optionally have a certain number of cards, but instead of being the virtually pure bonus cards that there are in the base game, they're all a much larger tradeoff. There would be stuff like slavery, state religions, etc... So maybe slavery would let you build a "slave builder", which is half the price of a regular builder, but only comes with 2 charges. However, you get -1 amenity per city while in place. Maybe to add in, the card would have to be in for a certain turn timer (ie. 10 turns? 30 turns?), and maybe the negative effect would persist for another 10 (30?) turns. So slavery would be cheap at the start, but once the initial charge is up, if you want to go back in slavery, then the next segment you are now -2 amenities per city. This would be very similar to the old civ 4 drafting while using nationalism (which would be another likely candidate for this).

I would definitely like to see spies be able to influence city-states. Maybe not huge swings, but a successful spy mission in a city-state should convert one envoy from another civ to yours. However, the penalty, other than potentially losing your spy, would be a large reduction in your envoys.

I wouldn't mind seeing the old culture flipping of tiles coming back as well, but maybe toned down from the past. So if you have a significant influence edge on someone else, then maybe once your city has run out of its regular tiles to expand to, sometimes it could attempt to flip a neighbour tile (obviously using the same rules as the culture bomb, so no wonders or districts). Something that can happen, but is rare, but if you're pressed up against a big capital, can potentially even flip a whole city if you don't pay attention to it.
 
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