Sharkbait - Thanks. According to that thread, the AI science rate depends on the human science rate (the percentage). Not the human's advancement rate (total number of techs, from huts, trade, etc) ? If that is correct, the human might be able to deter Feudalism for a long long time and maybe even get to Espionage before then.
In my current game, I keep science at 10%, since I'm getting loads of beakers just from trade. But with "investigate city" I've found that my AI's have science rates are around 50%. They are not progressing very fast -probably because they are small civs, and Englishmen are standing on lots of their specials.
Magic - I guess the Aztecs got Feudalism the normal way (not from a hut). It took me by surprise, but I don't see how I could have stopped it. In my horseman game, it was possible to rush an invasion before any pikemen appeared, or the new ideas were spread around. But warriors just can't be rushed.
Ali - That makes me feel better about my memory, but for the purposes of this thread, Ace is right.
Ace - I've checked on Espionage. It seems quite possible to get there without taking Feudalism first - even though Feudalism seems to be my "joker tech". I may have to avoid new techs by conquest.
About starvation (any experts on this out there?): I have reduced Moscow to size 2 and expect LBH to follow soon. Both are on plains. Problems:
1) I have forced LBH workers away from all grass, forests, etc, onto sea tiles (and the city square of course). They will shrink from size 3 to 2 soon. But I can't force them off the sea tiles, to get them down to size 1. Probably, I can lure them back onto grass tiles, then seize the seas with my own workers, and then take the grass back.
2) But Tenochxxxxx might be impossible. It is on grass, with fish nearby. How can I lure its' workers away from those fish?
Tentative conclusions:
Conquest by warriors seems possible. Invade the suburbs of each capitol ASAP with phalanxes, settlers and dips. Take over all specials there, and begin starvation + sabotage. Demand tribute. The swarms of vet warriors can come much later.
Starvation down to size 1 or 2 should usually be possible, if you need to raze a city, to avoid Feudalism. I think spies/poisoning should also be possible, but I'm nowhere near that phase in my game.
It might be OK if several AI's eventually get Feudalism, but then you'd probably need Espionage, since starvation may not always work.
Managing hundreds of vet warriors will probably be a nightmare. You (probably) can't have SunTzu, so you have to make them slowly using barracks, and rehome them frequently. This is already a problem in my game, even in monarchy. I doubt I could switch to republic/demo anymore, but maybe Fundy will be possible later.
I think the human loses if an AI gets gunpowder, or if there is an AI capitol on a river. Dunno... maybe if the human has infinite patience, to make a stack of 200+ warriors... ? I don't have any feel for this kind of combat yet.
In my current game, I keep science at 10%, since I'm getting loads of beakers just from trade. But with "investigate city" I've found that my AI's have science rates are around 50%. They are not progressing very fast -probably because they are small civs, and Englishmen are standing on lots of their specials.
Magic - I guess the Aztecs got Feudalism the normal way (not from a hut). It took me by surprise, but I don't see how I could have stopped it. In my horseman game, it was possible to rush an invasion before any pikemen appeared, or the new ideas were spread around. But warriors just can't be rushed.
Ali - That makes me feel better about my memory, but for the purposes of this thread, Ace is right.
Ace - I've checked on Espionage. It seems quite possible to get there without taking Feudalism first - even though Feudalism seems to be my "joker tech". I may have to avoid new techs by conquest.
About starvation (any experts on this out there?): I have reduced Moscow to size 2 and expect LBH to follow soon. Both are on plains. Problems:
1) I have forced LBH workers away from all grass, forests, etc, onto sea tiles (and the city square of course). They will shrink from size 3 to 2 soon. But I can't force them off the sea tiles, to get them down to size 1. Probably, I can lure them back onto grass tiles, then seize the seas with my own workers, and then take the grass back.
2) But Tenochxxxxx might be impossible. It is on grass, with fish nearby. How can I lure its' workers away from those fish?
Tentative conclusions:
Conquest by warriors seems possible. Invade the suburbs of each capitol ASAP with phalanxes, settlers and dips. Take over all specials there, and begin starvation + sabotage. Demand tribute. The swarms of vet warriors can come much later.
Starvation down to size 1 or 2 should usually be possible, if you need to raze a city, to avoid Feudalism. I think spies/poisoning should also be possible, but I'm nowhere near that phase in my game.
It might be OK if several AI's eventually get Feudalism, but then you'd probably need Espionage, since starvation may not always work.
Managing hundreds of vet warriors will probably be a nightmare. You (probably) can't have SunTzu, so you have to make them slowly using barracks, and rehome them frequently. This is already a problem in my game, even in monarchy. I doubt I could switch to republic/demo anymore, but maybe Fundy will be possible later.
I think the human loses if an AI gets gunpowder, or if there is an AI capitol on a river. Dunno... maybe if the human has infinite patience, to make a stack of 200+ warriors... ? I don't have any feel for this kind of combat yet.