Evangelion2014
Chieftain
- Joined
- May 26, 2011
- Messages
- 3
So, I've been lurking the forums for a bit and saw that there were no Civ5 strategy articles on the noble difficulty level or even any recent threads. So, I'll ask. To give you some background I played a lot of civ5 and had just mastered the noble difficulty level and was moving up to the Prince difficulty level. So, I started playing on warlord (difficulty level 3) and can steamroll it, but I'm having trouble for the most part on Prince (Difficulty level 4). I can reliably get a peaceful culture or space race win by using India or Siam or a similar civ, but so far I've had only one domination win on a standard or longer map. I played as Rome as a standard continents map, where 6 of the other civs were on my continent, who I bum rushed with the Roman UU's, netted enough luxury resources from all the other civ's starting area's for my expansion and made up for the rest with happiness buildings spurred by Rome's UA. By the time I found the ottomans, who I had to build up enough military strength to match, I built a huge fleet of naval units and a ton of mechanized infantry uints, I threw 2 nukes around the area of their capital and nabbed the win.
My games I've tried to rush a few of my neighbors from the start, and I usually take down 2 to three, until a a large neighbor just out tech's me or out numbers the unit's i've lost beating down my opponents. One game as askia for example, I got Catherine and Siam out of the way, but was attacked by arabia when they had a large army of midieval units and were starting to build Rifleman, needless to say, I just gave up, and probably didn't build enough libraries, as I had 6 cities and 2 libraries. So If I'm going for a domination win, should I take enough time to develop 3-4 cities fully and then attack?
When I do pull of a successful attack I tend to run into a few problems: I'm outclassed by a larger empire that isn't crippled by unhappiness or a bad economy, which then boils down to two things which in many cases can be boiled down into one:money. Most of the time you won't get enough luxury resources to fully counter unhappiness, so that turns into getting the right techs and enough money to support +happiness buildings. So, my theory is that I generally follow whatever the game tells me to build for improvements, which is spamming farms, but i have a feeling that like in civ 4 you need a substantial number of trading posts (or cottages) to get a solid economy. In general, how should I improve my land to get a balance of food, gold and production? Should I just go with improving the natural qualities of the land, i.e., farms on grassland, trading posts on rivers/flood plains, and mines on hills and lumber mills in forests? How should I balance building military/tech/happiness/culture buildings in order to avoid going broke but still coming out on top?
As an addon, what is a good policy for what to do with conquered cities? I gather I should only annex when I have the money to support a courthouse and the city is on good land, puppet when it's on good land but I don't have the money but can spare the happiness, and raze when it's on bad land? Or should I just raze most of the time unless I get spectacular sites?
Finally, do any of the much more skilled players than I have any general tips for mastering this level especially things to keep in mind when moving from civ4 to 5? Also, hello to everyone on the forums XD
My games I've tried to rush a few of my neighbors from the start, and I usually take down 2 to three, until a a large neighbor just out tech's me or out numbers the unit's i've lost beating down my opponents. One game as askia for example, I got Catherine and Siam out of the way, but was attacked by arabia when they had a large army of midieval units and were starting to build Rifleman, needless to say, I just gave up, and probably didn't build enough libraries, as I had 6 cities and 2 libraries. So If I'm going for a domination win, should I take enough time to develop 3-4 cities fully and then attack?
When I do pull of a successful attack I tend to run into a few problems: I'm outclassed by a larger empire that isn't crippled by unhappiness or a bad economy, which then boils down to two things which in many cases can be boiled down into one:money. Most of the time you won't get enough luxury resources to fully counter unhappiness, so that turns into getting the right techs and enough money to support +happiness buildings. So, my theory is that I generally follow whatever the game tells me to build for improvements, which is spamming farms, but i have a feeling that like in civ 4 you need a substantial number of trading posts (or cottages) to get a solid economy. In general, how should I improve my land to get a balance of food, gold and production? Should I just go with improving the natural qualities of the land, i.e., farms on grassland, trading posts on rivers/flood plains, and mines on hills and lumber mills in forests? How should I balance building military/tech/happiness/culture buildings in order to avoid going broke but still coming out on top?
As an addon, what is a good policy for what to do with conquered cities? I gather I should only annex when I have the money to support a courthouse and the city is on good land, puppet when it's on good land but I don't have the money but can spare the happiness, and raze when it's on bad land? Or should I just raze most of the time unless I get spectacular sites?
Finally, do any of the much more skilled players than I have any general tips for mastering this level especially things to keep in mind when moving from civ4 to 5? Also, hello to everyone on the forums XD