Prince walk through (I hope)

Right, I'll play 1000 odd years tonight and post later on. This should be the expansion phase.

you never know I may even whip in my capital...

See you later.
 
975BC

I've played a little and founded two new cities.

The first was founded to the south west of the capital and will be a production city, which will churn out nothing but military units once I've sorted out its borders- which are smack bang next to Justinians.

The second was founded to the north east and aims to hog the gold and the corn (I'll need to beat back Bismarks borders on his new city to do this)

My borders to the east are being pushed in by civilizations in that direction, so I need some more blocking cities in their asap, so the production city will be helping out with building a settler.

I'm also thinking of starting an middle age war with some of my neighbours to give me a bit of expansion room, but we'll see, this would necessitate a complete change of strategy, which I'm not ruling out. But i need some more cities up before I do that.

If I do decide to go down that route it'll be beeline to maces and catapult. I have to admit I'm quite tempted, I'll probably focus on Justinian first,because his capital is nearby.

The only problems are that I've ambled along without really doing much for the last few turns which is fatal and my capital's build order is completely screwed. I'll probably spend the next 15 turns realigning my strategy and go from there....

Then a littel more expansion and war.

Watch this space.

screenshot and save attached

cheers
 

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Is there a reason why the second city is not bordering to the fresh water lake or to the sea? It is one step away from either and it makes little sense to my why you would want that.

the other city is also one step away from open water...

Also I noticed you have a lot of things planned out. It is great to have a sense of what you are doing, but I warn you not to become too rigid. If you encounter the wrong leaders, you might not be able to get anything in return for literature and you are stuck with it, not able to backfill anything.

The city locations could use some rethinking. The south-eastern location has been claimed.

The gold city north of the claimed spot will have trouble in growing since there is no food available. I strongly suggest not to take it. If you want it, go claim it from whatever AI fills it up with a useless city. :)

A little to the south of the capital you have farmed a plain, while there was still grassland available. this seems like a huge waste of time to me. You will want your workers to improve the tiles you will work, not just building stuff for the heck of it. I assume your capital prefers the grasslands for the extra food and whip the extra production if that is why you farmed the plain in the first place.

You are also cottaging the tiles around your south western city. Cottages are great once fully grown, actually working them from the ground up not so much... In the capital you might want this for the bureaucracy bonus to commerce, in other cities you might want to work more valuable tiles. The city could have had some river tiles if you had the city bordering to the lake. Those tiles have commerce already, giving a bonus to financial straight from the bat. On an ordinary grassland you will have to wait for the cottage to grow first. The border of that city is ready to pop anyway, opening up a more valuable river tile anyway.

the city spot you have planned two tiles NE of the horses you marked seems like a waste to me. there are no good tiles to work and you will need to chop away all the jungle first. It sems hardly worth it. It is a poor spot, let the AI claim it and capture it when it is done.

the most north western spot seems horrible to me. you can work the elephants until the borders pop, and then it becomes somewhat decent. If you must claim it, place it one tile to the west instead, work the cows (much better in terms of hammers and food than the elephants) and once the borders pop, work the elephants and grain then. You might want to scout the surrounding land there to see what kind of city there is behind it. If you cannot match his cultural pressure, you might lose the cows and the city will become non-profitable.

Sorry for the lots of critisism. I enjoy reading threads like this and I am merely trying to engage you in some conversation about our views and why they differ so much. Keep up the good work and I will take off my hat for you.:hatsoff:
 
Is there a reason why the second city is not bordering to the fresh water lake or to the sea? It is one step away from either and it makes little sense to my why you would want that.

the other city is also one step away from open water...

Also I noticed you have a lot of things planned out. It is great to have a sense of what you are doing, but I warn you not to become too rigid. If you encounter the wrong leaders, you might not be able to get anything in return for literature and you are stuck with it, not able to backfill anything.

The city locations could use some rethinking. The south-eastern location has been claimed.

The gold city north of the claimed spot will have trouble in growing since there is no food available. I strongly suggest not to take it. If you want it, go claim it from whatever AI fills it up with a useless city. :)

A little to the south of the capital you have farmed a plain, while there was still grassland available. this seems like a huge waste of time to me. You will want your workers to improve the tiles you will work, not just building stuff for the heck of it. I assume your capital prefers the grasslands for the extra food and whip the extra production if that is why you farmed the plain in the first place.

You are also cottaging the tiles around your south western city. Cottages are great once fully grown, actually working them from the ground up not so much... In the capital you might want this for the bureaucracy bonus to commerce, in other cities you might want to work more valuable tiles. The city could have had some river tiles if you had the city bordering to the lake. Those tiles have commerce already, giving a bonus to financial straight from the bat. On an ordinary grassland you will have to wait for the cottage to grow first. The border of that city is ready to pop anyway, opening up a more valuable river tile anyway.

the city spot you have planned two tiles NE of the horses you marked seems like a waste to me. there are no good tiles to work and you will need to chop away all the jungle first. It sems hardly worth it. It is a poor spot, let the AI claim it and capture it when it is done.

the most north western spot seems horrible to me. you can work the elephants until the borders pop, and then it becomes somewhat decent. If you must claim it, place it one tile to the west instead, work the cows (much better in terms of hammers and food than the elephants) and once the borders pop, work the elephants and grain then. You might want to scout the surrounding land there to see what kind of city there is behind it. If you cannot match his cultural pressure, you might lose the cows and the city will become non-profitable.

Sorry for the lots of critisism. I enjoy reading threads like this and I am merely trying to engage you in some conversation about our views and why they differ so much. Keep up the good work and I will take off my hat for you.:hatsoff:

I have to admit some of the city placement is horrible, but I'll be honest, I saw myself getting squeezed to the east and HAD to put in some buffers, the same applies to the production city.

In the next few turns i'm planning to dunp probably two more decent cities, probably by the sheep and stone to the north and to the south east of my capital, they will both be good strong cities.

Once I've done that I'm going to beeline construction and civil service and dog pile a rival civ, both to give myself a bit of breathing space and to get some decent cities.

To facilitate this I'll need to abuse open border agreements...

I'll post later.

However this is turning into an object lesson in not setting out your stall too early... i should have listened to the earlier advice. Oh well. I should be able to turn this round.
 
I've had a good 30 or so turns now.

I've built two cities in potentially good locations and I've nicked the corn from Bismark in my north eastern city, so it should grow quickly now it has two food resources (plus gold for happiness).

I have also reached alphabet first and will start trying to backfill techs I need very soon (without trading alphabet of course).

I am also researching iron working to remove the jungles around my southern cities and my next challenge is to build up a strong military so I can take out Justinian. (To my south west)

The main reason is that we're roughly similar in tech, his capital is really near my production city and lastly, I've never liked him...

The plan is scout the rest of his territory then, once I've got hold of catapults blitz him as fast as possible.

I'll also be putting all my espionage points (because of Alphabet) into justinian just in case I get into a long drawn out protracted war.

Things are in fact going quite well.

Please post feedback if you have it.
 

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Man so many mistakes... so many...

first of all u have one of the best ancient civs... second of all u have one of the best capitals i have ever seen and it has tons of food. But u cant use it. Why? Coz of no monarchy... U know that with monarchy being adopted every military unit in ur city gives u +1 happy face? Getting monarchy before alphabet would have been much more useful for u.

Next thing is that u dont cottage river tiles. Why is that so with fin civ? U could outtech other civs so much that u would not even need to tech trade with ur neighbours. every river tile should be cottaged. U also dont make granaries in ur cities while u have +100% bonus to make them. U dont use traits which u have gotten from ur leader.

City placement is awful. especially mayapan which has no food at all. Why do u need to make such city so early? City by the north of lakamha would have been much more useful. Besides u have many tiles within ur empire that u dont use, coz of bad city placement. U have made 5 cities while u could fit 9. And u take many land from ur neighbours protecting it with 1 archer...
 
Thankfully u wur here tu shuw where he scrued uup. Thank u fur ur uffurts.


Internet shorthand in a chatroom is one thing, but in long paragraphs on a forum it's hilarious. :lol:
 
I agree with Morph about the Monarchy issue. I was always tempted to go the Alphabet/Calender/Construction/Currency route, but Monarchy is extremely powerful.

Of course if I have lots of happy resources, or a civ with happy traits I can delay it. Otherwise Monarchy is a very high priority for me.
 
Thankfully u wur here tu shuw where he scrued uup. Thank u fur ur uffurts.


Internet shorthand in a chatroom is one thing, but in long paragraphs on a forum it's hilarious. :lol:


Thanks for the laugh Joshua. I was thinking the same thing but you phrased it so much better than I could have. :) :goodjob:
 
Man so many mistakes... so many...

first of all u have one of the best ancient civs... second of all u have one of the best capitals i have ever seen and it has tons of food. But u cant use it. Why? Coz of no monarchy... U know that with monarchy being adopted every military unit in ur city gives u +1 happy face? Getting monarchy before alphabet would have been much more useful for u.

Next thing is that u dont cottage river tiles. Why is that so with fin civ? U could outtech other civs so much that u would not even need to tech trade with ur neighbours. every river tile should be cottaged. U also dont make granaries in ur cities while u have +100% bonus to make them. U dont use traits which u have gotten from ur leader.

City placement is awful. especially mayapan which has no food at all. Why do u need to make such city so early? City by the north of lakamha would have been much more useful. Besides u have many tiles within ur empire that u dont use, coz of bad city placement. U have made 5 cities while u could fit 9. And u take many land from ur neighbours protecting it with 1 archer...

No, actually not "so many mistakes" but a few fairly serious ones.

Had you read the whole thread, you'd realise the "mistakes" apart from the city placement are actually down to changing strats recently. Monarchy should be tradeable soonish anyway because all the civs tend to go for it

On the subject of city placement, can we move on now, I accept I've made a balls of some placements, additionally I know there are a few relatively undefended cities, but they've only been down for a bit and they will get walls and more defenders soon.

I am realigning myself towards war a mentioned earlier, Justinian is probably the target and this will neccessitate a serious build up of units, which will take a while.

In terms of cities, I WILL, be backfilling, so there will be a number of other cities going in, but not yet because my economy is a bit fragile and i dont want to completely wreck my somewhat dodgy research capability at the moment.

For people who play lower levels I have a couple of suggestions for you if you've been following this.

RULE 1
Check the lie of the land before you set out your strategy

RULE 2
Bronze working before archery

RULE 3
Specialise....

Just a quick note, I don't mind criticism chaps, but make it positive, rather than "You're really bad" remember I play at Prince usually, not Monarch, Emporer or Diety, so there is every chance I could lose this - as I said earlier, so don't kill me when I get things wrong, as you've probably noticed I'm prone to do occasionally.

Right more rebuilding happening later tonight and I'll post tomorrow...

Oh one last thing, I've cottaged all the river tiles I think I'll use, the plains I cottaged, haven't a clue what happened there, but hey that's another mistake to add to the list..

:-)
 
Thanks for the laugh Joshua. I was thinking the same thing but you phrased it so much better than I could have. :) :goodjob:

that is such a good advice for the guy who posted this topic. now he will start winning on deity skill. Good Job!

Let me give you some good advice in return. If u dont have anything useful to say about this topic then why don't you just stay silent? You would reduce the amount of spam in the world by doing so.
 
Monarchy should be tradeable soonish anyway because all the civs tend to go for it

Dude and what's the point? Would you rather want to get liberalism by trade or by researching it by yourself and getting it first? Getting monarchy earlier means you can get bigger cities earlier. Getting bigger cities gives you bigger gnp and mfg, not even mentioning you can slave alot. So you get big advantage. Especially with fin civ. Remember 1 cheap archer = 1 happy face. Only food limits you now. Reassuming you have to understand that there are few techs that you should get first.

In terms of cities, I WILL, be backfilling, so there will be a number of other cities going in, but not yet because my economy is a bit fragile and i dont want to completely wreck my somewhat dodgy research capability at the moment.

That is mostly because you dont cottage your land enough. You should cottage every tile which gives you 1 or more gold. Except for gems , hills and water. I cottage even spices dye's and stuff like that before i get calendar too.

Bronze working before archery

Always bronze working first, maybe except when You try to get religion first and you already have mysticism. Chopping is the best strategy in the early parts of the game.
 
Hello,

I'm back again and I'm making progress.

I've had a think about all the feedback you guys have given me and I've bitten the bullet and gone for monarchy. Needless to say my capital is now growing at a pleasing rate.

I've also started cottaging (no not that type) madly and hopefully my economy should catch up soon, as I've also reached Code of Laws, so courthouses will be following where appropriate top drive down maintenance costs.

After a good root around I found that my most suitable victim for an early war was actually Alexander, he had an archer and a warrior in Sparta and only three archers in his capital Athens.

Further explorations showed he had no iron or copper and therefore was a relatively easy target.

As Athens was only 5 squares from the border with Bismark, my 11 axemen made mincemeat of both towns in short order.

The next three cities are hopefully going soon too as he has limited quality defences and my military production is in full flow.

My plan is to take him out in the next phase and then turn my attention to Bismark, with catapults. This will leave me most of the eastern edge of the continent and I can then focus on Gilgamesh as well.

While the war has been going on Justinian and Ragner have been duking it out, a situation I hope continues for a while as they share a religion with Alex and I could do without them getting involved in the war.

In other news, all my cities have decent defences, I've got the stone to the north of my capital and will ultimately put the moai statues up there.

My capital is also now a great person farm and I'm going to try and lightbulb my way to liberalism if i can grown it quickly enough to generate enough great scientists, of course the National epic will be required for that, and pacifism may be chosen at a later date, once i choose a religion.

At present I don't have a religion, because I'm trying not to isolate any particular block but I will probably go for Buddhism to keep my neighbours to the south west happy and redcue the likelihood of an invasion.

Lastly I'm going to play every other night now, so you guys have more of a chance to post, in between sessions.

anyway here is my latest position at 500AD

I'm broadly level on tech and comfortable in terms of military, which is a bit of a miracle all things considered. So one of three conclusions to be reached,a) I'm better at this than I'm given credit for b) The computer really is that bad at Prince (I suspect its not this) or 3) I'm not so proud I can't see good advice when I get it.

Incidently if anyone is actually learning anything from this (that isn't how bloody awful my decision making has been) let me know, I'd be over joyed to know I'm actually helping some people.

Oh and my tech path will be heading for civil service and macemen once I've cleared construction...
 

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Congratulations You're making some progress here. But still not everything is good.

Most important thing. Why is that you don't build granaries? You get +100% bonus on building it. Granary makes Your cities grow 2 times faster. Granary should have been Your second building in every city after monument. And surprisingly You have none of them O_o.

Good job on cottaging land, although those farm at capital are useless. Also You should cottage that spices on the right of lakamha. So you get 4 gold per turn when you make cottage there. Also other spices, dye's, silks and stuf like that should have been cottaged, till you discover calendar.

As for military plans. Razing thebes isnt the best thing to do. This city don't have food but it will get You many many gold. And You can always farm 1 or 2 grasslands. As for Corinth hmmmm keeping that city will be almost impossible. Its near creative civ so you will get lots of revolts when you conquer that city. It also has walls so it might cost you many units to conquer it without having catapults. Actually if I were You I would just hit Thebes and declare peace with Alex. Next target should be bismarck
 
Congratulations You're making some progress here. But still not everything is good.

Most important thing. Why is that you don't build granaries? You get +100% bonus on building it. Granary makes Your cities grow 2 times faster. Granary should have been Your second building in every city after monument. And surprisingly You have none of them O_o.

Good job on cottaging land, although those farm at capital are useless. Also You should cottage that spices on the right of lakamha. So you get 4 gold per turn when you make cottage there. Also other spices, dye's, silks and stuf like that should have been cottaged, till you discover calendar.

As for military plans. Razing thebes isnt the best thing to do. This city don't have food but it will get You many many gold. And You can always farm 1 or 2 grasslands. As for Corinth hmmmm keeping that city will be almost impossible. Its near creative civ so you will get lots of revolts when you conquer that city. It also has walls so it might cost you many units to conquer it without having catapults. Actually if I were You I would just hit Thebes and declare peace with Alex. Next target should be bismarck

I've been trying to make peace with alex for a few turns now, to no avail. but I think one more city going could swing it.

Definitely agree Bismark is next to go, and I plan a nice big stack of catapults to ruin his day. I take the point about granaries being the second build in most cities, but I'd argue the reason no one has declared on me yet is because the barracks I've been building have skewed my power rating and put most people off, especiallu when you consider a number of cities were only lightly defended...

However granaries will be going in after this war is finished, until then its military all the way.

i'll play some tonight, it will probably involve some cottage building, depending on when I get calander. Regardless, I'll need to throw down some courthouses after this war or my economy really will be knackered.

So to clarify - next set of aims

1) One more city off alex then peace
2)Granaries and courthouses where appropriate while economy recovers
3) War with Bismarck

I think i'll try for a domination win, I won't make cultural, although if things go my way I may get a diplomatic win if I'm lucky when the Apol Palace turns up.

the one strange thing -with Mansu and Glgamesh about, we're teching quite slowly which surprises me.

Any way keep the ffeback coming.

Thanks

Thanks for the feedback
 
Granaries should be the first thing you build in almost every city. They aren't that expensive so it's okay to stick them in even before troops (they'll quickly pay for the lost time with the double city growth.

With the expansive trait, there's really no excuse.
 
Granaries should be the first thing you build in almost every city. They aren't that expensive so it's okay to stick them in even before troops (they'll quickly pay for the lost time with the double city growth.

With the expansive trait, there's really no excuse.

I'm not sure I agree with that, I'd be interested to see what everyone else thinks, my personal view is that they are nice, but not essential.

As for building them before monuments and military, I think thats a dangerous approach, because you could get squeezed or nuked by barbs while you are waiting for your granary to be built.

Having said that i'm TERRIBLE at whipping, so it may be a reasonable idea, suppose it depends on the circumstances.

But yes ignoring them with an expansive leader is a "bit" silly....
 
I'm not sure I agree with that, I'd be interested to see what everyone else thinks, my personal view is that they are nice, but not essential.

As for building them before monuments and military, I think thats a dangerous approach, because you could get squeezed or nuked by barbs while you are waiting for your granary to be built.

Having said that i'm TERRIBLE at whipping, so it may be a reasonable idea, suppose it depends on the circumstances.

But yes ignoring them with an expansive leader is a "bit" silly....

I have to agree with you, granary's are extremely overrated in some circumstances.

1) Early on (on higher lvs) you're cities can only grow to size 3 or 4 without happiness resources. What's then the point of wasting :hammers: on them? Unless you whip a granary (and again why in said circumstances?--the second the city grows it will be at its happiness cap) A lot of folks here Im convinced like to whip basically "because they can". There has to be a point to the whipping.

2) Cottage Economy folks (like myself)...I do whip items, but very selectively, and only generally very early on. Whipping and cottages is normally self destructive.

3) Larger cities cost more early on (its marginal, but can make a difference, especially on high lvls)...I often keep them small and productive/commercial on purpose.

I definitely will build granaries when the circumstances fit, but that's always game/circumstances dependent.The ai seems programmed to almost always build granaries first (after a monument)...which doesn't always help when my axes and chariots are rampaging through it's lands;)

Soldier:-Oh look Captain, they've building us a granary, how decent of them :mischief:
 
Not a lot to report really, I've converted to confucisism (sp?) and I've made peace with Alex, who is now Gilgamesh's vassal.

oh and its freezing in my house because my boiler's knackered grrr.

Meanwhile I'm developing my cities, traded a few techs and getting ready to destroy bismark, the plan is to wipe out his iron resource then catapult and maceman him to death, in the mean time i'm aiming to light bulb my way to liberalism if I can....

Oh and the jungle is slowly going

Here is the save, I'll post more tomorrow about long term strat etc, but its late and I'm tired.

Cheers
 

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