Is there a reason why the second city is not bordering to the fresh water lake or to the sea? It is one step away from either and it makes little sense to my why you would want that.
the other city is also one step away from open water...
Also I noticed you have a lot of things planned out. It is great to have a sense of what you are doing, but I warn you not to become too rigid. If you encounter the wrong leaders, you might not be able to get anything in return for literature and you are stuck with it, not able to backfill anything.
The city locations could use some rethinking. The south-eastern location has been claimed.
The gold city north of the claimed spot will have trouble in growing since there is no food available. I strongly suggest not to take it. If you want it, go claim it from whatever AI fills it up with a useless city.
A little to the south of the capital you have farmed a plain, while there was still grassland available. this seems like a huge waste of time to me. You will want your workers to improve the tiles you will work, not just building stuff for the heck of it. I assume your capital prefers the grasslands for the extra food and whip the extra production if that is why you farmed the plain in the first place.
You are also cottaging the tiles around your south western city. Cottages are great once fully grown, actually working them from the ground up not so much... In the capital you might want this for the bureaucracy bonus to commerce, in other cities you might want to work more valuable tiles. The city could have had some river tiles if you had the city bordering to the lake. Those tiles have commerce already, giving a bonus to financial straight from the bat. On an ordinary grassland you will have to wait for the cottage to grow first. The border of that city is ready to pop anyway, opening up a more valuable river tile anyway.
the city spot you have planned two tiles NE of the horses you marked seems like a waste to me. there are no good tiles to work and you will need to chop away all the jungle first. It sems hardly worth it. It is a poor spot, let the AI claim it and capture it when it is done.
the most north western spot seems horrible to me. you can work the elephants until the borders pop, and then it becomes somewhat decent. If you must claim it, place it one tile to the west instead, work the cows (much better in terms of hammers and food than the elephants) and once the borders pop, work the elephants and grain then. You might want to scout the surrounding land there to see what kind of city there is behind it. If you cannot match his cultural pressure, you might lose the cows and the city will become non-profitable.
Sorry for the lots of critisism. I enjoy reading threads like this and I am merely trying to engage you in some conversation about our views and why they differ so much. Keep up the good work and I will take off my hat for you.![]()
Thankfully u wur here tu shuw where he scrued uup. Thank u fur ur uffurts.
Internet shorthand in a chatroom is one thing, but in long paragraphs on a forum it's hilarious.![]()
Man so many mistakes... so many...
first of all u have one of the best ancient civs... second of all u have one of the best capitals i have ever seen and it has tons of food. But u cant use it. Why? Coz of no monarchy... U know that with monarchy being adopted every military unit in ur city gives u +1 happy face? Getting monarchy before alphabet would have been much more useful for u.
Next thing is that u dont cottage river tiles. Why is that so with fin civ? U could outtech other civs so much that u would not even need to tech trade with ur neighbours. every river tile should be cottaged. U also dont make granaries in ur cities while u have +100% bonus to make them. U dont use traits which u have gotten from ur leader.
City placement is awful. especially mayapan which has no food at all. Why do u need to make such city so early? City by the north of lakamha would have been much more useful. Besides u have many tiles within ur empire that u dont use, coz of bad city placement. U have made 5 cities while u could fit 9. And u take many land from ur neighbours protecting it with 1 archer...
Thanks for the laugh Joshua. I was thinking the same thing but you phrased it so much better than I could have.![]()
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Monarchy should be tradeable soonish anyway because all the civs tend to go for it
In terms of cities, I WILL, be backfilling, so there will be a number of other cities going in, but not yet because my economy is a bit fragile and i dont want to completely wreck my somewhat dodgy research capability at the moment.
Bronze working before archery
Congratulations You're making some progress here. But still not everything is good.
Most important thing. Why is that you don't build granaries? You get +100% bonus on building it. Granary makes Your cities grow 2 times faster. Granary should have been Your second building in every city after monument. And surprisingly You have none of them O_o.
Good job on cottaging land, although those farm at capital are useless. Also You should cottage that spices on the right of lakamha. So you get 4 gold per turn when you make cottage there. Also other spices, dye's, silks and stuf like that should have been cottaged, till you discover calendar.
As for military plans. Razing thebes isnt the best thing to do. This city don't have food but it will get You many many gold. And You can always farm 1 or 2 grasslands. As for Corinth hmmmm keeping that city will be almost impossible. Its near creative civ so you will get lots of revolts when you conquer that city. It also has walls so it might cost you many units to conquer it without having catapults. Actually if I were You I would just hit Thebes and declare peace with Alex. Next target should be bismarck
Granaries should be the first thing you build in almost every city. They aren't that expensive so it's okay to stick them in even before troops (they'll quickly pay for the lost time with the double city growth.
With the expansive trait, there's really no excuse.
I'm not sure I agree with that, I'd be interested to see what everyone else thinks, my personal view is that they are nice, but not essential.
As for building them before monuments and military, I think thats a dangerous approach, because you could get squeezed or nuked by barbs while you are waiting for your granary to be built.
Having said that i'm TERRIBLE at whipping, so it may be a reasonable idea, suppose it depends on the circumstances.
But yes ignoring them with an expansive leader is a "bit" silly....