Prisoner's Of War

gazdeluxe11

Chieftain
Joined
Jun 23, 2004
Messages
31
Hey All,

This is my first post to civfanatics, im real excited for civ4. I was recently playing a game vs. the english (my first win on regent, 20k culture city) and i was winning an invaision. I hit a guerilla with artillery down to one red HP and then attacked it with a tank. Now, this was at the point I had all their core captured/razed, and they only had a few shanty towns left on islands or the outskirts of their old empire (I was capturing size 7-8 cities and only getting 0-1 resisters) and my culture was in first place. The Guerrilla, of course, fought my tank and died with one tank blast, which i thought was un-realistic. Perhaps there could be a formula (with a random component, of course) that uses military strength, culture, how the war is going (kills, captures on both sides), how many HP the unit has, to determine if the unit is going to fight back or not. If it surrenders, the options you get to deal with it could be based on government; in feudalism, monarchy, despotism, communism for example you could take it prisoner (maybe grey out the unit and make it unusable to your armies but you have to support it and it dies after X turns), make it a slave, or just kill it. Killing it would have international consequences (like razing a city). If you were a modern democracy, killing it could cause war weariness to rise or something. Furthermore, the treatment of your prisoners could have influence on if other units of that civ will surrender to you easily in the future. I just think there should be some sort of POW component, b/c its kinda unrealistic for, like, a musketman thats been shelled to 1hp to fight against a full calvarly after the war has basicly been decided. Putting a morale component into the game is i guess what im driving at... alot of times in history the people's optimism and fighting spirit has shown to be a big factor in war. Any thoughts?

-John

also, from reading other posts, this could be used to cut down on the time nessesary to take out a civ.
 
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