Andrew_Jay
Prince
- Joined
- Aug 4, 2002
- Messages
- 438
Hi, I've finally gotten around to seeing what else I can do with my Sengoku-Jidai scenario. Mainly, I've decided to give modding the XML files a shot, but it's really not working at all.
I've tried using the existing Firaxis Mods as a guide, but the main problem is when I try to remove stuff (because I don't need tanks and factories!). However, where the official scenarios/mods seem quite lean, I find myself having to drag every single XML file into my mod.
I created a tech tree and removed all of the existing techs. Of course, everything relying on those techs also had to be changed - prerequisites set to "NONE" as a temporary measure for some things, units and buildings largely deleted.
So far I've gone through a lot of XML files deleting every trace of units/buildings/techs I don't want. But it seems like I'm just running around in circles.
For example, I delete the tech requirement for a unit - then delete the unit . . . then I have to delete the unit's entry in the ClassInfos.XML . . . then I get an error because the Goody file refers to the unit, so I delete it there . . . and then of course the Handicap files has to be amended as well!
I'm just wondering If I'm doing something fundamentally wrong - and is there some central source where if I can delete things at one location and leave most other files intact?
any help would be really appreciated - and I'll see if I can find somewhere I can host the mess I've made incase anyone is interested.
I've tried using the existing Firaxis Mods as a guide, but the main problem is when I try to remove stuff (because I don't need tanks and factories!). However, where the official scenarios/mods seem quite lean, I find myself having to drag every single XML file into my mod.
I created a tech tree and removed all of the existing techs. Of course, everything relying on those techs also had to be changed - prerequisites set to "NONE" as a temporary measure for some things, units and buildings largely deleted.
So far I've gone through a lot of XML files deleting every trace of units/buildings/techs I don't want. But it seems like I'm just running around in circles.
For example, I delete the tech requirement for a unit - then delete the unit . . . then I have to delete the unit's entry in the ClassInfos.XML . . . then I get an error because the Goody file refers to the unit, so I delete it there . . . and then of course the Handicap files has to be amended as well!
I'm just wondering If I'm doing something fundamentally wrong - and is there some central source where if I can delete things at one location and leave most other files intact?
any help would be really appreciated - and I'll see if I can find somewhere I can host the mess I've made incase anyone is interested.