Probably my best CIV 6 game so far :)

Howitzer

Chieftain
Joined
Jan 5, 2006
Messages
95
Location
Greek Empire
You can see I'm an ancient member..well maybe medieval :p although not posting much...I do come back here though every time there's a new release so I can read about it...

I'm also a player of Civ since Civ1

So I just upgraded my computer and got my hands into RnF and wanted to share my humble view.

Map: Giant Earth from YNAMP pack downloaded from here, civfanatics

Players:

Europe:

England, Spain, Germany, France, Greece, Poland, Russia, Norway, Rome

Asia:

Arabia, Persia, Georgia, China, Japan, Korea, India, Indonesia, Khmer, Mongolia, Sumeria (Me), Skythia

Australia

America:

USA, Aztecs, Brazil, Mapuche,Kree

Africa:

Egypt, Nubia, Zulu, Kongo

That's 31 Civs!!! and 9 city states

LeveL: Chieftain

upload_2018-4-21_20-11-58.png


Won a science victory and then dropped some nukes to USA, Cree and Aztecs to celebrate.

Mostly cause I wanted them to retaliate so I can check URUK's defences however they did not retaliate.

Few things to notice:

Game played remarkably well, except of course that sound problem where sound stops after a while

it makes game quite borring actually to play without sound. Yes I had some albums looping with vlc in the background, but there was no other choice there...

processing time for turns was less than 30 secs all through the game

ok obviously actual turn time is more considering you have to manage some of the 70 trade routes every turn, city production and maybe move some units.

This is the first time I play all civs in Civ 6 cause I've experienced with my previous setup awful turn processing times but this time it was good!

current setup is i7 8700k , 16G Ram, and a midbudget GPU r9 380

previous setup was same GPU, different motherboard, 8 Gb ram and Q9550 cpu

I am new to rnf maybe it's my third game so far and just getting the thing with governors and loyalty

Even in chieftain, game was challenging until atomic era where I conquered Europe...

In the ancient era, despite the lead the Sumerians get due to their war chariot, I lost Cairo 4 times perhaps more, before I go conquer Nubia's capital to stop loosing loyalty to them.

This delayed my plans for early invasion to Persia, and by the time I declared war, they had 3 cities already and till I got all their cities, they got city walls in the last remaining...

Even preparing the invasion to Europe, when I won a Russian city in the black sea from loyalty, I lost it again lot of times before I invaded Greece to stop this.

Before the invasion to Europe, I could feel Korea's breath in science, and Russia and India were cultural leaders.

I believe trying this in higher level would be much more difficult to accomplish given the fact that loyalty is very much attached to amenities.

Also I think in chieftain Human player gets some military bonus over AI...

Here's 2 save games one from 1420AD and one from 1854AD should anyone want to try it

Thanks for reading!
 

Attachments

It is really sad that Firaxis does not officially support Giant Earth maps as a feature of the Civ series. I play Giant Earth maps since Civ 4 and I always run into memory problems, unstable late game, long loading times (around 5 min), now in Civ 6 sound problems, ... Still those games for me are much more fun than standard games on random maps.
I would appreciate an official Giant Earth Map with resolution of 180 x 360 tiles and support for 256 slots for civs, CS, free Cities and Barbs and a Civ (game and graphics) engine which is able to handle it on a standard gaming PC (e.g 4 GB Graphics Card, 16 GB RAM). What about a next expansion : "Play the World" (like for Civ3)?
(The higher resolution of the earth map is meant for allowing more detailed regions for some of the prominent civs like Greece, England, Rome, Netherlands, Japan, Korea, etc. )
 
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You can see I'm an ancient member..well maybe medieval :p although not posting much...I do come back here though every time there's a new release so I can read about it...

I'm also a player of Civ since Civ1

So I just upgraded my computer and got my hands into RnF and wanted to share my humble view.

Map: Giant Earth from YNAMP pack downloaded from here, civfanatics

Players:

Europe:

England, Spain, Germany, France, Greece, Poland, Russia, Norway, Rome

Asia:

Arabia, Persia, Georgia, China, Japan, Korea, India, Indonesia, Khmer, Mongolia, Sumeria (Me), Skythia

Australia

America:

USA, Aztecs, Brazil, Mapuche,Kree

Africa:

Egypt, Nubia, Zulu, Kongo

That's 31 Civs!!! and 9 city states

LeveL: Chieftain

View attachment 493929

Won a science victory and then dropped some nukes to USA, Cree and Aztecs to celebrate.

Mostly cause I wanted them to retaliate so I can check URUK's defences however they did not retaliate.

Few things to notice:

Game played remarkably well, except of course that sound problem where sound stops after a while

it makes game quite borring actually to play without sound. Yes I had some albums looping with vlc in the background, but there was no other choice there...

processing time for turns was less than 30 secs all through the game

ok obviously actual turn time is more considering you have to manage some of the 70 trade routes every turn, city production and maybe move some units.

This is the first time I play all civs in Civ 6 cause I've experienced with my previous setup awful turn processing times but this time it was good!

current setup is i7 8700k , 16G Ram, and a midbudget GPU r9 380

previous setup was same GPU, different motherboard, 8 Gb ram and Q9550 cpu

I am new to rnf maybe it's my third game so far and just getting the thing with governors and loyalty

Even in chieftain, game was challenging until atomic era where I conquered Europe...

In the ancient era, despite the lead the Sumerians get due to their war chariot, I lost Cairo 4 times perhaps more, before I go conquer Nubia's capital to stop loosing loyalty to them.

This delayed my plans for early invasion to Persia, and by the time I declared war, they had 3 cities already and till I got all their cities, they got city walls in the last remaining...

Even preparing the invasion to Europe, when I won a Russian city in the black sea from loyalty, I lost it again lot of times before I invaded Greece to stop this.

Before the invasion to Europe, I could feel Korea's breath in science, and Russia and India were cultural leaders.

I believe trying this in higher level would be much more difficult to accomplish given the fact that loyalty is very much attached to amenities.

Also I think in chieftain Human player gets some military bonus over AI...

Here's 2 save games one from 1420AD and one from 1854AD should anyone want to try it

Thanks for reading!
Sounds like it was awesome!

We are expecting some improvements to the sound issue on giant maps to be attending the patch.

@historix69 me too. I'm having a hard time enjoying games not on the giant earth map.
 
Geez, a Q9550. Was it overclocked? I'm impressed you went that far with a Q9550. What made you stick with Intel instead of AMD because I am assuming you only play Civ and maybe a few other strategy games?
 
@tekjunkie28 it's like using a catapult again a modern city....eventually you'll get there but you will need an ssd good ram and a decent gpu to overcome the disadvantage..I actually play civ only from strategy and fps games like halflife (oh another heart breaking story), far cry ...mainstream titles that actually can be good for something...

@Arent11 & historix69 I do appreciate CIV 1's map as to be the nearly most complete earth map on a civ ever, however I must do confess that this is the case only considering 7 civs per map as was the case on civ 1...I want all possible civs..I want competition..In a map of 31 civs even on chieftain level you still got 1 out of 31 chances to win, which is like 3% multiplied (or divided) by the difficulty level...on a 7 civ maps you've got 1 out a 7 which makes a decent 15% (give or take) multiplied or divided by difficulty level....I don't know, I'm not that good in gambling but my point is Firaxis guys should indeed like historix says, make an officialy supported map of earth (or whatever for that matter) that could support the maximum possible civilizations and city states for average computers of date to make the game worth it...And trust me city state is something I learned from CIV 6....In CIV 5 I totally hated the way they were implemented and I prefered playing maps without any of them.
 
The chance to win a civ game as human player is not calculated by using stochastic formulas. It depends on AI boni, starting positions and human player's skill. If you play your chieftain setup several times, you will probably win every time against AI, so your "chance" to win is like 100%. Only on the highest difficulty levels human players usually have a chance to loose. On lower difficulty levels there is a higher chance to accidently win the game before you have finished building your empire.

If you like statistics, you can use FireTuner and do some Automated Games (only AI) on the map and see if AIs have an equal chance to win or if some AIs win more often. If AI strengths (Traits) and starting positions are balanced, than AI in an AI only game with N AIs should have a chance of 1/N to win.
 
Speaking of "old maps" I have often thought, over the various releases, I would like to see a return to building under the ocean and in space.
 
Speaking of "old maps" I have often thought, over the various releases, I would like to see a return to building under the ocean and in space.

You could do this in Civ - Call to Power (1999 + 2000) by Activision, not Sid Meier' Civ by Firaxis.
As far as I remember Sid Meier's Alpha Centauri (1999) allowed Ocean cities, too.
 
This looks like such an absolutely wonderful game @Howitzer! Thank you so kindly for sharing, I am so very glad you had such an enjoyable play. This reminds me so much of some civilization 5 games I played with my father that I wish could've just gone on forever, oh sometimes I load those save files back up just to look at them, lol. But then it makes me so very sad he doesn't play any more. Your story really makes me want to play this way, but I wish it didn't require a mod and the whole idea of losing the sound just feels like such a terrible shame, I do hope they fix that soon! Maybe I'll do one one in the official Europe map. :)
On lower difficulty levels there is a higher chance to accidently win the game before you have finished building your empire.
Oh that is so very true! Whenever I feel like playing on a lower difficulty just to have some fun, I play like @Karpius and only have the score victory turned on so I don't win by accident! :)
 
You could also play on the official standard sized TSL Earth Map. There is an own thread about this map :
https://forums.civfanatics.com/threads/best-civ-for-real-start-earth-map-in-vi.611611/
Oh I so much have played on that one! But it only has 8 civilizations so sadly, which just totally isn't the same? :( I guess Europe probably also has a small number? Oh that will be such a shame. How I loved in civilization 5 using a duel map with like 22 civilizations, lol, the early game was absolute chaos! :)
 
Oh I so much have played on that one! But it only has 8 civilizations so sadly, which just totally isn't the same? :( I guess Europe probably also has a small number? Oh that will be such a shame. How I loved in civilization 5 using a duel map with like 22 civilizations, lol, the early game was absolute chaos! :)

I put in the Ynamp map mod and then I was able to add civs to the official map at the game setup... ;)
 
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