Problem with AI starting on a tiny island

YS1

Chieftain
Joined
Apr 9, 2006
Messages
11
Location
France, European Union
When playing on a Custom Continents map, it is not unusual that an AI civilization starts on a tiny island near a greater land mass.

As before BtS, it founds its capital city on the island, and then manages to expand to the continent. The problem is that because of the new "oversea maintance cost", its economy gets slowed.

It usually responds to this by turning all its continental cities to a colony. As the colony is then two or three times as big and powerful as the homeland, it usually becomes an independant civilization, making the orginial AI a one-city-civilization. Sometimes, the colony does not break the vassalage, which means that other civilizations will have to conduct diplomatic negociations with a feeble master, instead of directly interacting with the continental (and more powerful) colony.

I think that either :
The AI should be improved so that it moves its capital city to the continent instead of creating a giant colony ;

or

As far as oversea maintenance costs and colonies are concerned, minor islands (ie. less than 10 tiles) should be considered as a part of the nearest continent.
 
With me, on the earth map, I could colonise Ireland - I'm really surprised because the two islands are a single square of sea away from each other, and are on the same continent. My homeland's border covers it, too.
 
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