The AI Is Still Bad?

What I meant is that to understand the tree the moder had to do a lot of trial and error. It also cannot change what those nodes do outside of modifying the input values. My point is that the Firaxis AI dev has even more power to modify the behavior and probably doesn't have to first understand how it works since they made it.
Yeah, I totally agree here and I totally expect Firaxis to do it, because they put it into their roadmap.
 
Couldn't they just add a policy card like "cities do not suffer loyalty penalties in distant lands"?
Not even a policy card…Distance based Loyalty could be a mechanic that was only active in Antiquity.

However, I don’t think the Loyalty system is good. Instead, the AI needs to properly evaluate city locations, including the risk that another civ might snatch it (and distance from the AIs other cities would be part of that calculation)
 
I will say the AI is more adept at winning the game than Civ 6. That's not saying much, I know. And oh boy are they ruthless on those city states/independent peoples. Bloodthirsty. Okay, they really have only been able to win one way in my games: science victory. They can get the great banker in economic victory, but I was watching Ashoka's great banker, and he was just doing stupid things with it.
I almost never see the AI complete a legacy path and I've never seen it complete a victory. They usually don't even get close.
 
I’ve been using the RHQ better AI mod for a while now and there’s been extensive discussion of this settling subject in that thread.

Headline = they found a major bug with AI settling which evaluates already claimed resources . (By other civs - AI thinks it’s unclaimed) Can only be fixed by Firaxis devs. (As someone pointed out only some changes can be done via xml modders and majority by game devs only)

And obviously the modders tried to bring this to Firaxis’ attention but I don’t know more than this.
 
AI won a science victory in my very first game. I guess it is the easiest for them to achieve as it doesn’t require anything besides researching techs and completing production projects.

But it takes quite a long time, so since I understood the game better, it is not hard to beat them.
 
The base game civ 4 AI was as terrible as for any civ game. It was only when an AI mod was (partially) integrated into civ 4 (IIRC in BtS) that the unmodded AI became any good.
That won't happen for VII
Vox Populi is / was the best tactical AI for unit carpets I've seen. (Haven't played for a while, it changes all the time and regresses sometimes.)
I actually often fell behind in never-ending wars. They were relentless even on a level like King (but not unfair).

But it relied on (better timed) AI bonuses too - of course.
Agreed - again won't happen for VII
 
I don't understand the commentary in the Civ IV unmodded AI. Like, how many times did you see an unescorted Settler in the base Civ 4 game? Seriously, things as stupid as this aren't accounted for in 5, 6, and now 7 (7 from what I hear). They don't care.

EDIT: And, how about the Civ 3 unmodded game, ever see an unescorted settler without some bizarre situation that caused it? Nope, you didn't.

EDIT 2: That's literally how you beat Deity in Civ 6 -- go find that settler, which doesn't turn into a worker when captured (like V) and create your second city. Is *this* what Civ was supposed to be?
 
I don't understand the commentary in the Civ IV unmodded AI. Like, how many times did you see an unescorted Settler in the base Civ 4 game? Seriously, things as stupid as this aren't accounted for in 5, 6, and now 7 (7 from what I hear). They don't care.

EDIT: And, how about the Civ 3 unmodded game, ever see an unescorted settler without some bizarre situation that caused it? Nope, you didn't.

EDIT 2: That's literally how you beat Deity in Civ 6 -- go find that settler, which doesn't turn into a worker when captured (like V) and create your second city. Is *this* what Civ was supposed to be?
Just in case you don't know: you cannot capture settlers in 7. They can fight and can survive 2 attacks usually. And when their HP gets to 0, they just die.
 
Yes, CIv VII is the best at handling Settlers in the series in my opinion. Hardy folks heading out to the frontier shouldn't just keel over at the sight of a bear or a man with a club! And they certainly shouldn't meekly found a city for another Empire!!
 
Hardy folks heading out to the frontier shouldn't just keel over at the sight of a bear or a man with a club!
LOL this is very true. So, this change in game mechanics makes up for the "bad settler AI" in essence. I guess a lot of the AI issue may just boil down to unfavorable mechanics for AI.

Who knows, we may be able to play multiplayer with real AI technology before long. Chat GPT, quick talking, it's your turn. ;)
 
I finally saw an AI complete a modern legacy path! Pachacuti finished the economic path!

I delayed victory until turn 101 to see it happen, though. I could have won an economic or culture victory before turn 50, but I decided to go for a science victory instead and that one seems to take much longer to finish. So, Pachacuti had a lot of time to do his thing.

The AI seems to do well with Pachacuti every time I see him.
 
I've seen Himiko send the final spaceship shortly before my World Fair was done. (In my first game when I learnt the rules while playing).

But I did not expect them to navigate the final banker trip, impressed!
 
I've seen Himiko send the final spaceship shortly before my World Fair was done. (In my first game when I learnt the rules while playing).

But I did not expect them to navigate the final banker trip, impressed!
Oh, no, he didn't navigate the banker trip. I didn't let him do that before finishing the game. But he at least got the banker. I hadn't even seen that before.
 
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