Problem with civs on a map

Telmudjin

Chieftain
Joined
Oct 22, 2008
Messages
6
Hello !

I'm working on a european mod and I have an european map, a "smart-map-like" where I can enter civilisations, leaders, technologies, locations, etc.

I would like to put 22 civilisations in my map but I can't put more than 18...
So, I've downloaded the "Blacksun's More Civs DLL (24->77)"'s patch (BtS 3.13) but it seems that it doesn't work with my map. :sad:

Any idee of what is it ? Someone know how to put more than 18 civilisations in my mod ?

Ps : Thanks for help ! And so sorry for my very bad language ! :D

EDIT : Resolved problem
 
So, I've downloaded the "Blacksun's More Civs DLL (24->77)"'s patch (BtS 3.13) but it seems that it doesn't work with my map. :sad:

If you want to use a mod, which has it's on .dll, your civ has to have the same version.
If you have BtS 3.17, it will not work with a 3.13-.dll.
 
Ok. So the game crashes when I'm running it :

I add 18 civlisations, there is no problem, I can play.
But when I add à 19th, I just see the eighteen firsts civs and not the 19th.
And when I run the game : Crash...

I know it's possible to do that (like this : http://forums.civfanatics.com/showpost.php?p=5820162&postcount=17)

Here is my code. Maybe something's wrong... But I can't see what's the difference with this other earth map :/

Spoiler :
Version=11
BeginGame
Calendar=CALENDAR_DEFAULT
Option=GAMEOPTION_PICK_RELIGION
Option=GAMEOPTION_PERMANENT_ALLIANCES
GameTurn=0
StartYear=-4000
Description= Carte de l'Europe avec 22 civilisations - Positions de départ et ressources historiques - A jouer avec le "Mod Europa". By Telmudjin & LMbe.
ModPath=
EndGame
BeginTeam
Tech=TECH_FISHING
Tech=TECH_HUNTING
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_MINING
EndTeam
BeginTeam
Tech=TECH_HUNTING
Tech=TECH_MINING
EndTeam
BeginTeam
Tech=TECH_MYSTICISM
Tech=TECH_THE_WHEEL
EndTeam
BeginTeam
Tech=TECH_THE_WHEEL
Tech=TECH_AGRICULTURE
EndTeam
BeginTeam
Tech=TECH_THE_WHEEL
Tech=TECH_AGRICULTURE
EndTeam
BeginTeam
Tech=TECH_HUNTING
Tech=TECH_MINING
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_MINING
EndTeam
BeginTeam
Tech=TECH_MYSTICISM
Tech=TECH_FISHING
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_HUNTING
EndTeam
BeginTeam
Tech=TECH_THE_WHEEL
Tech=TECH_AGRICULTURE
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_MINING
EndTeam
BeginTeam
Tech=TECH_MYSTICISM
Tech=TECH_HUNTING
EndTeam
BeginTeam
Tech=TECH_AGRICULTURE
Tech=TECH_THE_WHEEL
EndTeam
BeginTeam
Tech=TECH_AGRICULTURE
Tech=TECH_FISHING
EndTeam
BeginTeam
Tech=TECH_MINING
Tech=TECH_FISHING
EndTeam
BeginTeam
Tech=TECH_HUNTING
Tech=TECH_FISHING
EndTeam
BeginTeam
Tech=TECH_MYSTICISM
Tech=TECH_AGRICULTURE
EndTeam
BeginTeam
Tech=TECH_HUNTING
Tech=TECH_AGRICULTURE
EndTeam
BeginTeam
EndTeam
BeginTeam
EndTeam
BeginTeam
EndTeam
BeginPlayer
Team=0
LeaderType=LEADER_PERICLES
CivType=CIVILIZATION_GREECE
StartingX=30, StartingY=12
EndPlayer
BeginPlayer
Team=1
LeaderType=LEADER_ELIZABETH
CivType=CIVILIZATION_ENGLAND
StartingX=10, StartingY=29
EndPlayer
BeginPlayer
Team=2
CivType=CIVILIZATION_RUSSIA
LeaderType=LEADER_CATHERINE
StartingX=44, StartingY=36
EndPlayer
BeginPlayer
Team=3
CivType=CIVILIZATION_BABYLON
LeaderType=LEADER_HAMMURABI
StartingX=50, StartingY=6
EndPlayer
BeginPlayer
Team=4
CivType=CIVILIZATION_EGYPT
LeaderType=LEADER_RAMESSES
StartingX=37, StartingY=2
EndPlayer
BeginPlayer
Team=5
CivType=CIVILIZATION_FRANCE
LeaderType=LEADER_NAPOLEON
StartingX=11, StartingY=24
EndPlayer
BeginPlayer
Team=6
CivType=CIVILIZATION_GERMANY
LeaderType=LEADER_FREDERICK
StartingX=22, StartingY=30
EndPlayer
BeginPlayer
Team=7
CivType=CIVILIZATION_ROME
LeaderType=LEADER_JULIUS_CAESAR
StartingX=21, StartingY=16
EndPlayer
BeginPlayer
Team=8
CivType=CIVILIZATION_SPAIN
LeaderType=LEADER_ISABELLA
StartingX=7, StartingY=14
EndPlayer
BeginPlayer
Team=9
LeaderType=LEADER_RAGNAR
CivType=CIVILIZATION_VIKING
StartingX=15, StartingY=41
EndPlayer
BeginPlayer
Team=10
LeaderType=LEADER_MEHMED
CivType=CIVILIZATION_OTTOMAN
StartingX=37, StartingY=14
EndPlayer
BeginPlayer
Team=11
LeaderType=LEADER_HANNIBAL
CivType=CIVILIZATION_CARTHAGE
StartingX=18, StartingY=9
EndPlayer
BeginPlayer
Team=12
LeaderType=LEADER_BOUDICA
CivType=CIVILIZATION_CELT
StartingX=3, StartingY=30
EndPlayer
BeginPlayer
Team=13
CivType=CIVILIZATION_BELGIQUE
LeaderType=LEADER_ALBERT_I
StartingX=14, StartingY=26
EndPlayer
BeginPlayer
Team=14
CivType=CIVILIZATION_NETHERLANDS
LeaderType=LEADER_WILLEM_VAN_ORANJE
StartingX=14, StartingY=29
EndPlayer
BeginPlayer
Team=15
CivType=CIVILIZATION_PORTUGAL
LeaderType=LEADER_JOAO
StartingX=2, StartingY=11
EndPlayer
BeginPlayer
Team=16
LeaderType=LEADER_MARIA_THERESA
CivType=CIVILIZATION_AUSTRIA
StartingX=27, StartingY=22
EndPlayer
BeginPlayer
Team=17
LeaderType=LEADER_DAVID
CivType=CIVILIZATION_ISRAEL
StartingX=42, StartingY=4
EndPlayer
BeginTeam
Team=18
LeaderType=LEADER_ATHEAS
CivType=CIVILIZATION_SCYTHIA
StartingX=46, StartingY=23
EndTeam
BeginTeam
EndTeam
BeginTeam
EndTeam
BeginTeam
EndTeam
BeginMap
grid width=54
grid height=44
top latitude=0
bottom latitude=0
wrap X=0
wrap Y=0
world size=WORLDSIZE_LARGE
climate=CLIMATE_TEMPERATE
sealevel=SEALEVEL_MEDIUM
num plots written=2376
num signs written=0
EndMap


EDIT : The ""tab" spaces" are wrong but I dunno how to correctly place it here, sorry.
 
The best way to get it to work is to at least have something to work in the first place. When you get a working copy, play a normal game but when you first start the game go into the WB and save a game there, changing the name(of course). Stop there.
Then look at what the NEW named game looks like, then just add what ever the dll number you have is and make that number of civs total. Hope this makes sense?
 
But I'm on 3.13 ... :/

If you are developing a mod that you expect other people to play, I would strongly suggest that you upgrade to 3.17. ;)
 
Ok ! In fact, I thought (at work) that it can be this kind of problem...
And... Yes ! It works ! It was an easy problem finally ! :rolleyes:

Thanks a lot strategyonly ! :D
 
Back
Top Bottom