ColdWarKid
Chieftain
I like to play with north/south movment. To free up the oceans of polar ice I have removed TERRAIN_OCEAN from FEATURE_ICE in CIV4FeatureInfos.xml.
To use maps with this mod I have added north/south wraping to *.py files. Terra and Pangaea now have some polar ice pocketing the northern and southern coast lines with north/south movment.
To the Archipelago map I also added fractal_world.initFractal(polar = False) to def generatePlotTypes(): under the line fractal_world = ArchipelagoFractalWorld().
This map now generates lovley landmasses crossing the north/south border with polar ice pocketing the coast, blocking narrow straits and freezing up lakes. With north/south movment.
Now apply the same principale to the Continents map. Don't forget to edit fractal_world.initFractal(polar = True) to fractal_world.initFractal(polar = False). Generate a game and observe the results.
If wraping IS NOT set then you get lovley landmasses upto the north/south borders with polar ice pocketing the coast, frozen lake, etc. No north/south movment.
If wrapping IS set for north/south movment then you get four continents evenly spaced in their own quarter map.
Either FractalWorld() does not work as well as ArchipelagoFractalWorld() or I have gone mad.
Fortunatly this method used with Archipelago map set to snaky continents looks very inviting, must go and play.
Any light shed on this problem would be welcome.
To use maps with this mod I have added north/south wraping to *.py files. Terra and Pangaea now have some polar ice pocketing the northern and southern coast lines with north/south movment.
To the Archipelago map I also added fractal_world.initFractal(polar = False) to def generatePlotTypes(): under the line fractal_world = ArchipelagoFractalWorld().
This map now generates lovley landmasses crossing the north/south border with polar ice pocketing the coast, blocking narrow straits and freezing up lakes. With north/south movment.

Now apply the same principale to the Continents map. Don't forget to edit fractal_world.initFractal(polar = True) to fractal_world.initFractal(polar = False). Generate a game and observe the results.
If wraping IS NOT set then you get lovley landmasses upto the north/south borders with polar ice pocketing the coast, frozen lake, etc. No north/south movment.
If wrapping IS set for north/south movment then you get four continents evenly spaced in their own quarter map.

Either FractalWorld() does not work as well as ArchipelagoFractalWorld() or I have gone mad.
Fortunatly this method used with Archipelago map set to snaky continents looks very inviting, must go and play.

Any light shed on this problem would be welcome.