stealth_nsk
Deity
Recently we've discussed that modern age is too short, because victory comes too early. But there's an important thing here. In the roadmap there's a feature which allows ending the game in any age.
This means, that if you set the game to end earlier than modern, the final age will have victory projects strapped at the end of this age legacy path. So, it will be possible to rush one legacy path, and get victory much earlier. Playing antiquity only? Collect resources, finish your projects and the game is over. Playing with exploration as final age? Just conquer a few distant cities and you're ready to roll your victory project. Beelining one legacy path is always faster than trying to get as much as possible.
So, looking at this perspective, I think the solution for the modern age length problems should be universal for all ages and should be independent on whether 4th age will be added or not. Since legacy paths are ok, we need some changes in how victory projects are done:
1. The victory projects themselves need to be longer. Like significantly longer, probably taking several steps.
2. While each victory project should be focused on one legacy paths, other paths need to contribute to its completion significantly enough to make pursuing some progress in other legacy paths worth it.
3. Regardless of the settings, final age needs some adjustments to its end / score victory. If normal victories will be prolonged enough to make final age last as long as non-final ones, score victory need to be pushed further in the future to not happen too often instead of other victories. For example, setting some age to final could add some flat amount of turns to its expected length.
This means, that if you set the game to end earlier than modern, the final age will have victory projects strapped at the end of this age legacy path. So, it will be possible to rush one legacy path, and get victory much earlier. Playing antiquity only? Collect resources, finish your projects and the game is over. Playing with exploration as final age? Just conquer a few distant cities and you're ready to roll your victory project. Beelining one legacy path is always faster than trying to get as much as possible.
So, looking at this perspective, I think the solution for the modern age length problems should be universal for all ages and should be independent on whether 4th age will be added or not. Since legacy paths are ok, we need some changes in how victory projects are done:
1. The victory projects themselves need to be longer. Like significantly longer, probably taking several steps.
2. While each victory project should be focused on one legacy paths, other paths need to contribute to its completion significantly enough to make pursuing some progress in other legacy paths worth it.
3. Regardless of the settings, final age needs some adjustments to its end / score victory. If normal victories will be prolonged enough to make final age last as long as non-final ones, score victory need to be pushed further in the future to not happen too often instead of other victories. For example, setting some age to final could add some flat amount of turns to its expected length.