beezany
Trixie
A few folks have reported problems with my Map Tacks mod when continuing a saved game: either the mod disappears after loading a saved game, or they could not enable it in the first place.
I suspect this is a conflict with another mod, likely NQ or CQUI. Those both import some of the same files as my mod (mappinlist, mappinmanager, mappinpopup). I thought I had resolved this by specifying a LoadOrder, and it seemed to work well in my tests, but a few users are still seeing problems.
My maptacks.modinfo looks like this:
In testing, setting the LoadOrder to 12000 seemed to consistently override other mods, and setting it to -1 seemed to consistently suppress my mod, but it doesn’t appear to work the same way for end users. Is there a better way to do this, or are conflicts inevitable?
I suspect this is a conflict with another mod, likely NQ or CQUI. Those both import some of the same files as my mod (mappinlist, mappinmanager, mappinpopup). I thought I had resolved this by specifying a LoadOrder, and it seemed to work well in my tests, but a few users are still seeing problems.
My maptacks.modinfo looks like this:
Code:
<InGameActions>
<ImportFiles id="MAPTACKS_FILES">
<Properties>
<LoadOrder>12000</LoadOrder>
</Properties>
<File>mappinlistpanel.lua</File>
<File>mappinlistpanel.xml</File>
<File>mappinmanager.lua</File>
<File>mappinmanager.xml</File>
<File>mappinpopup.lua</File>
<File>mappinpopup.xml</File>
<File>maptacks.lua</File>
</ImportFiles>
</InGameActions>
In testing, setting the LoadOrder to 12000 seemed to consistently override other mods, and setting it to -1 seemed to consistently suppress my mod, but it doesn’t appear to work the same way for end users. Is there a better way to do this, or are conflicts inevitable?