I'm working on my first mod. The rest of the mod (using XML) seems to work fine, but I am having issues with XML (all of it has <GameData> tags but I will not include them in the rest of this post) and Lua code involving Natural Wonders. 1. I would like to increase the number of Natural Wonders that show up in a map. I have tried changing the XML: <Worlds> <Update> <Set NumNaturalWonders="10"/> <Where Type="WORLDSIZE_HUGE"/> </Update> </Worlds> and the Lua script from AssignStartingPlots: [GameInfo.Worlds.WORLDSIZE_HUGE.ID] = 10 but no matter what, the test games keep capping it at the normal number of 7, even when there should be plenty of map space to add more wonders. 2. I have also tried changing the Frequency of the Natural Wonders in the XML, example: <Features> <Update> <Set OccurrenceFrequency="0"/> <Where Type="FEATURE_CRATER"/> </Update> <Update> <Set OccurrenceFrequency="10000"/> <Where Type="FEATURE_KILIMANJARO"/> </Update> </Features> but I am still getting map results which include Frequency 0 NW's and not including Frequency 10000 NW's. 3. I also want to change the Ripple value between NW's and City States, changing the appropriate code in AssignStartingPlots.lua: selflaceResourceImpact(x, y, 5, 1) to selflaceResourceImpact(x, y, 5, 4) but that doesn't seem to be working either. In this case, it might be because I'm not correctly implementing Lua (not sure). I have a replacement version of AssignStartingPlots.lua and I have changed "Import into VFS" to TRUE. Now I've tried running the game like that, or by going to Properties->Content and Adding the lua file as either an InGameUIAddIn or as a MapScript, but in all three scenarios the game doesn't seem to be using or recognizing my replacement Lua file. Am I doing something wrong in trying to replace the Lua file? Thanks for any help you can provide!