blitzkrieg1980
Octobrist
So I'm trying to create a new map size (Giant). I really only wanted it to be about double the size of a Huge map.
I copy/pasted the data for Huge in the XML file (CIV4WorldInfo.xml)
I did all the changes:
<Type>WORLDSIZE_GIANT</Type>
<Description>TXT_KEY_WORLD_GIANT</Description>
<iDefaultPlayers>18</iDefaultPlayers>
<iGridWidth>64</iGridWidth>
<iGridHeight>40</iGridHeight>
And left everything else (not interested in ridiculous requirements for Ironworks/Oxford/etc)
I edited the text file to include my Giant map and I even added the giant map size to all the map categories in the Interface/WorldPickerInfos.xml file.
However, no matter which map script I choose, I always get a completely filled map when using my Giant size. In other words, there are no seas, lakes, or any water tiles at all. There are rivers, but no bodies of water. The tiles are all land tiles. Why is this happening? I cannot see why this is happening. Does anyone have any clue?
I copy/pasted the data for Huge in the XML file (CIV4WorldInfo.xml)
I did all the changes:
<Type>WORLDSIZE_GIANT</Type>
<Description>TXT_KEY_WORLD_GIANT</Description>
<iDefaultPlayers>18</iDefaultPlayers>
<iGridWidth>64</iGridWidth>
<iGridHeight>40</iGridHeight>
And left everything else (not interested in ridiculous requirements for Ironworks/Oxford/etc)
I edited the text file to include my Giant map and I even added the giant map size to all the map categories in the Interface/WorldPickerInfos.xml file.
However, no matter which map script I choose, I always get a completely filled map when using my Giant size. In other words, there are no seas, lakes, or any water tiles at all. There are rivers, but no bodies of water. The tiles are all land tiles. Why is this happening? I cannot see why this is happening. Does anyone have any clue?