Production, the only yield that matters

Maybe I'm misremembering, but in some editions gone by, didn't settlers actually involve pulling a unit of population off of the city where they were built? I recall actually being able to make settlers and send them existing cities to bolster their population. Different game, maybe.

I think the game you are thinking of is revolution on the consoles.
 
Like I said, though, you'd either need another way to get a brown card slot, or just make the bonuses broader.


Maybe I'm misremembering, but in some editions gone by, didn't settlers actually involve pulling a unit of population off of the city where they were built? I recall actually being able to make settlers and send them existing cities to bolster their population. Different game, maybe.

It worked that way in Civ 1.
 
I wonder how people spend their production. Obviously it do not sound like it is district after district because then I doubt many would have trouble to have all districts;)
 
I wonder how people spend their production. Obviously it do not sound like it is district after district because then I doubt many would have trouble to have all districts;)

My production focus goes like:

A huge focus on housing and military units when I need them.

Lots of Workers > Comercial hub > Industrial District > Other Districts.

For tile improvements, I avoid farms as much as I can, food is useless with trade routes and housing cap every new pop... Almost all my tiles are lumber mills and mines. I even harvest stuff like bananas and their rainforest if they are on a hill just to build a mine, it goes from 3 food 2 production to 4 production 1 food and makes a huge instant pop growth from the harvested food.

My favorite tile is forest, plains, hill on river with a lumber mill = 6 production 1 food late game.
 
Its an adjustment of play style and we now have a small civilization until when civilization actually really took off which was in the late 1800 after industrial revolutions, CIV6 is actually more accurate than any previous civilization.

That said it might make a lot of the game boring just like real history was before industrialization at least in the aspect of cities and production.

The main issue right now is that tech and culture is a little to cheap so you actually think you are more advanced than you actually are so you expect faster build times.

I have played a few games on Epic and using the industrial zones and internal trade routes offsets the cost to some degree as long as I realize I am basically about one era behind what the game say in production.

The other thing I noticed is to make sure you remember that districts scale in cost if you are building more than the average, build something else if you see huge costs.

I also accept that new cities might not get as strong with districts they are great for other things like making trade routes or unit building.

I really like the new concept forces you to plan more and actually make more hard choices.
 
I think the quick movement through the tech tree (people hitting modern era stupid early even when trying to avoid science) is artificially inflating the importance of production. Don't get me wrong, production is still good, but when you shorten the game length you also shorten the time you have to build things.

Production as a stat in 4X games has always been a bit unique in that you always want production up to the limit you need to build everything you want, but once you past that point then production value nearly becomes zero. Yes, there are "projects" or production into x yield conversions, but for the most part the value of production drops off significantly. What we seem to be seeing in Civ 6 is an extreme on the other side: The natural pacing of the game is going so quickly that you are constantly unlocking new buildings and techs before you even get a fraction of something finished. The value of production is boosted higher, because you are never able to keep up with the pacing of the game.

tl;dr: If the pacing of the game was slowed down a bit, the value on production would also naturally fall down a bit.
 
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