I was reading a post the other day about getting 10 cities in 100 turns, and , I believe Victoria (forgive me if I’m wrong. I can’t find it to quote now) wrote about trying not to build a settler if it takes more than 10 turns to finish because if one is looking to win by turn 200, anything longer than 10 turns is more than 5% of the game.
This got me thinking. While always keeping the ratio of production time and game length in mind, I never really avoided long production times unless it was hundreds of turns or something.
Does anyone use a hard cap or cut off for production and not just “a feeling” of what’s too long?
This got me thinking. While always keeping the ratio of production time and game length in mind, I never really avoided long production times unless it was hundreds of turns or something.
Does anyone use a hard cap or cut off for production and not just “a feeling” of what’s too long?