Programming Info

dwatson

Chieftain
Joined
Mar 28, 2002
Messages
1
What reference information is available for creating a C++ saved game editor? I have the compiler and just need some info on how/where information is stored in the .sav files.

Any helpful information would be appreciated.

Thanks :goodjob:
 
I moved your question thread out of tutorial forum in to civ3 creation forum
Per the Files Forums FAQ:
"What can I post in these files forums?
You can post any file you created to the correct files forums. In your posts, be sure to specify what the file does and provide full installation instructions. Please playtest the file before you post it.
You may not open new threads in the files forum if you don't have file to post."

Questions should be made in the appropriate one of Civ3 creation forum, the civ3 general forum, civ3 technical support forum, or in an existing thread in the Files forums.
 
I don't think the SAV or BIC format is posted on CFC. The BIC file format is up-to-date and sticky in the Apolyton creation forum. That will be your best source. The SAV is similar in many ways.

However, a tough part is that the sav is now compressed using the licensed version of the PKWare data compression library. Firaxis programmers told us this. Here is some information on it:
Data compression information
 
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