I understand that a lot of players who want to win by Domination use a Pangaea map... all one land mass. This means that one can continue expanding the borders to one's neighbors without embarking, plus reaping the benefit of loyalty from proximity to your homeland.
What are some strategies and tactics when using other map types, especially Continents? I've done naval invastions in earlier games in the franchise, so I have a basic understanding of projecting power. Indeed, Civ6 has the advantage that all the units can embark, unlike Civ3 and Civ4 where I'm limited in the earlier eras by the small capacity of transport ships. If I wait long enough, I can use carriers to project air power along with my ground troops.
How does one handle loyalty? The first city I conquer on the other land mass could have that -20 loyalty pressure from their home cities, which a governor alone can't fix. Conquering a second city would help, but the first city is likely to revolt in 2 or 3 turns which hinders the progress of my reinforcements. Even if I brought a settler, razed the first opponent city I take, and replaced it, that new baby city would also be subject to loyalty pressure. I could envision a scorched earth / "burn it all down" / raze everything strategy, leading eventually to conquering the original capital. Maybe replant cities after the capital is conquered?
Or do you always pursue a different victory condition (not Domination) on Continents maps?
What are some strategies and tactics when using other map types, especially Continents? I've done naval invastions in earlier games in the franchise, so I have a basic understanding of projecting power. Indeed, Civ6 has the advantage that all the units can embark, unlike Civ3 and Civ4 where I'm limited in the earlier eras by the small capacity of transport ships. If I wait long enough, I can use carriers to project air power along with my ground troops.
How does one handle loyalty? The first city I conquer on the other land mass could have that -20 loyalty pressure from their home cities, which a governor alone can't fix. Conquering a second city would help, but the first city is likely to revolt in 2 or 3 turns which hinders the progress of my reinforcements. Even if I brought a settler, razed the first opponent city I take, and replaced it, that new baby city would also be subject to loyalty pressure. I could envision a scorched earth / "burn it all down" / raze everything strategy, leading eventually to conquering the original capital. Maybe replant cities after the capital is conquered?
Or do you always pursue a different victory condition (not Domination) on Continents maps?