davidlallen
Deity
I would like to make an XML promotion which gives a combat percentage bonus on flat land: desert, plains, grassland, tundra where there is no hill, jungle or forest. This represents an advantage a fast car would have on wide open terrain.
In the promotion schema, we have iCombatPercentage, iHillsAttack, TerrainAttack and FeatureAttack. But there is no TerrainFeatureAttack. I can get partway by defining a positive iCombatPercentage, and then three negative values for iHillsAttack, FeatureAttack on Jungle, and FeatureAttack on Forest. However, there is a double negative on a forested hill, which I don't want. The civilopedia entry looks pretty cluttered too.
I can't quite see any way to make it work; can anybody suggest another variable or clever hack?
In the promotion schema, we have iCombatPercentage, iHillsAttack, TerrainAttack and FeatureAttack. But there is no TerrainFeatureAttack. I can get partway by defining a positive iCombatPercentage, and then three negative values for iHillsAttack, FeatureAttack on Jungle, and FeatureAttack on Forest. However, there is a double negative on a forested hill, which I don't want. The civilopedia entry looks pretty cluttered too.
I can't quite see any way to make it work; can anybody suggest another variable or clever hack?