Promotion Request!

BFD8656

Chieftain
Joined
Jan 29, 2006
Messages
87
I tried to look into the promotions folder and make my own but it was a bit overwhelming. I want a promotion for siege weapons that will allow them to have a 2 movement. I know this would be a HUGE edge so maybe they would have to sacrafice bombard damage, strength or both.

I just love to build a standing army till I get Knights or Cavalry and then sweep through civ after civ until tanks. Then I normally just ditch my Cannons or Artillary and just take massive amounts fo tanks into enemy territory. I would love to have some siege weapons that could keep up with my mounted units and tanks so as to make my strikes more efficent.

Right now I have created a Civ with a Cannon UU that has 2 movement points. I would prefer to have the promotion so that I could create a different UU for that Civ and still be balanced!
 
Well, maybe this line will help you. I haven't tried it out, but it sounds good.

<iMovesChange>0</iMovesChange>

I found that line in the Civ4promotioninfos file. (lays in the folder Assets\Xml\Units)
 
BFD8656 said:
I tried to look into the promotions folder and make my own but it was a bit overwhelming. I want a promotion for siege weapons that will allow them to have a 2 movement. I know this would be a HUGE edge so maybe they would have to sacrafice bombard damage, strength or both.

I just love to build a standing army till I get Knights or Cavalry and then sweep through civ after civ until tanks. Then I normally just ditch my Cannons or Artillary and just take massive amounts fo tanks into enemy territory. I would love to have some siege weapons that could keep up with my mounted units and tanks so as to make my strikes more efficent.

Right now I have created a Civ with a Cannon UU that has 2 movement points. I would prefer to have the promotion so that I could create a different UU for that Civ and still be balanced!

For the sake of realism, I have a question, why do you want to allow siege weapons 2 moves per turn? Historically siege weapons are really slow. Is your intent to simulate the range some siege weapons have?
 
TheLopez said:
For the sake of realism, I have a question, why do you want to allow siege weapons 2 moves per turn? Historically siege weapons are really slow. Is your intent to simulate the range some siege weapons have?

Siege aren't always slower than cavalry or tanks. Why should a canon that is moved by horses should be slower than a dragoon? And why should an artillery gun that is moved by a truck be slower than a tank?
But I must addmit that the actuell siege are too strong in combat. It's quite unreal that catapults can attack and kill archers an chariots on open fields.
 
Chamaedrys said:
Siege aren't always slower than cavalry or tanks. Why should a canon that is moved by horses should be slower than a dragoon? And why should an artillery gun that is moved by a truck be slower than a tank?
But I must addmit that the actuell siege are too strong in combat. It's quite unreal that catapults can attack and kill archers an chariots on open fields.

Thank you Chamaedrys you just proved my point even more. Wouldn't it take a certain amount of time to hitch up a cannon to the team of horses? Load the artillery gun onto a truck? Also, wouldn't the truck move slower due to the weight of the artillary gun?
 
I guess that is why I wanted it to be a promotion instead of just changing all the units. I was thinking along these lines. Say you have a certain king or culture that highly values speed in combat (think Hitler in WWII). They might be able to produce a group of men who are VERY adept at assembling and disassembling an artillary unit. This would increase it's speed. Or maybe because they value speed instead of power you might get the 2 movement points but lose a % of your strength, power, and damage done.

Personally I think that the German UU should be an artillary with 2 movement. The Blitzkrige (SP) was as effective as it was because they would be half way through your country before you know what hit you. I like to run that kind of a war myself and would rather have 8 or 10 siege weapons that could move fast than 4 or 6 that went slow.

I can only thing of the Greman war machine as a set of whole siege units but think about achient times. They often had many different types of siege units. I thought about making a siege unit that could only bombard had a smaller defence number and 2 movement. But that would only allow for that style of warfare for a set period in time. Then I thought about making a whole series of units but before I started I thought of a promotion. That would allow all users to choose which to make speed units and which to make power units.
 
So maybe what you are looking for is a new leader trait and a new promotion? Leaders with that trait would give their units that new promotion like the aggressive leader trait, so maybe the blitzkrige promotion: more moves, reduced attack and lower cost?
 
Um. . . sure! I don't really know about only allowing Aggressive Civs to get that promotion, I am not sure to what degree that will effect balance. That is why I thought of a promotion instead of a unit or set of units. I wanted to make sure that all Civs had access to the speed attack privliage. If you think making a new trait or adding it to the Aggressive civs wouldn't adversly effect the balance of the game then by all means that would be awsome!

I just asked for a promotion because I took one look at the pormotion folder and thought that it would be over my head. I think I might work on it though because I have this week of for spring break! I have NO idea how to make traits or how to attach things to them. When I am finished with the promotion I can post it and you can tweek it if you want. I am not really sure how many people would be intrested. I just think that waging a war takes too long on the healing and moving portion; but maybe I am just impatient? LOL
 
BFD8656 said:
Um. . . sure! I don't really know about only allowing Aggressive Civs to get that promotion, I am not sure to what degree that will effect balance. That is why I thought of a promotion instead of a unit or set of units. I wanted to make sure that all Civs had access to the speed attack privliage. If you think making a new trait or adding it to the Aggressive civs wouldn't adversly effect the balance of the game then by all means that would be awsome!
You misunderstood me, it would be a new leader trait like agressive, not a change to the agressive leader trait.

BFD8656 said:
I just asked for a promotion because I took one look at the pormotion folder and thought that it would be over my head. I think I might work on it though because I have this week of for spring break! I have NO idea how to make traits or how to attach things to them. When I am finished with the promotion I can post it and you can tweek it if you want. I am not really sure how many people would be intrested. I just think that waging a war takes too long on the healing and moving portion; but maybe I am just impatient? LOL
Well it sounds like I do need to create that combat medic like OzzyKP suggested...
 
Ok I see, their trait would be like Blitzkreig or Speed Attack.

That Combat Medic sounds great! Maybe you could upgrade from explorer to Combate Medic. I know that is what people normally do with Explorers anyway.

I am going to try and make the Promotion. I will post it here when I have. If you want to use it that would be great!
 
<PromotionInfo>
<Type>PROMOTION_LIGHT1</Type>
<Description>TXT_KEY_PROMOTION_LIGHT</Description>
<Sound>AS2D_IF_LEVELUP</Sound>
<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
<TechPrereq>NONE</TechPrereq>
<bBlitz>0</bBlitz>
<bAmphib>0</bAmphib>
<bRiver>0</bRiver>
<bEnemyRoute>0</bEnemyRoute>
<bAlwaysHeal>0</bAlwaysHeal>
<bHillsDoubleMove>0</bHillsDoubleMove>
<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
<iVisibilityChange>0</iVisibilityChange>
<iMovesChange>1</iMovesChange>
<iMoveDiscountChange>0</iMoveDiscountChange>
<iWithdrawalChange>20</iWithdrawalChange>
<iCollateralDamageChange>0</iCollateralDamageChange>
<iBombardRateChange>0</iBombardRateChange>
<iFirstStrikesChange>0</iFirstStrikesChange>
<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
<iEnemyHealChange>0</iEnemyHealChange>
<iNeutralHealChange>0</iNeutralHealChange>
<iFriendlyHealChange>0</iFriendlyHealChange>
<iSameTileHealChange>0</iSameTileHealChange>
<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
<iCombatPercent>-40</iCombatPercent>
<iCityAttack>0</iCityAttack>
<iCityDefense>0</iCityDefense>
<iHillsDefense>0</iHillsDefense>
<TerrainDefenses/>
<FeatureDefenses/>
<UnitCombatMods/>
<DomainMods/>
<TerrainDoubleMoves/>
<FeatureDoubleMoves/>
<UnitCombats>
</UnitCombats>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<Button>Art/Interface/Buttons/Promotions/Light.dds</Button>
</PromotionInfo>


Isn't this what I want to do basically? I think it already exsists. I just need to make sure it works for Siege Weapons!
 
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