Elda King
Prince
Here are my ideas for promos, taken from the COR:
About the promotions for this mod, I think we should have 4 categories of promos: Specializations, that greatly increase the power at certain occasions (like City Raider and Shock); Trainings, that increase the power in all situations (like Combat and Flanking); Equipment, with various effects (like Weapons or Armor); and Skills, that change some circunstances of the unit (like Seaborne, the renamed Amphibious, and Tireless, the renamed Blytz; but also the "magic" powers and more powerful effects like Doom - see the Fell Beasts and Evil Heroes topic - and spells).
For the unit categories, I sugest: Melee, Ranged, Siege, Civilian (Settlers and Workers), Mounted, Flying, Beasts, Heroes, Kings, and Ships.
We should have most of the core game promos (except the obvious - Ambush, as we don't have Armored units, for example), but some renamed: Medic to Healer, March to Regeneration, Guerrilla to Ranger, Commando to Tatics, Blytz to Tireless, Amphibious to Seaborne, Accuracy to Ballistics (Accuracy should be the name of the specialization against Flying units).
For new promos, I sugest specializations against Flying (Accuracy) and Beast (Slayer) units, new levels of Sentry, the Hero promo (gives the unit on experience point per turn until it reachs 122 points - level 10 -, like FFH), a King promo (goes to capital when killed, but other units get damage because of low Morale), and some equipment promos: Improved Armor (+20% vs Ranged and +10% vs Melle/Mounted), Imp. Weapons (+15% vs Melee, +10% vs Mounted and +5% vs Ranged), Heavy Armor (+15% strength, +1 terrain cost), Extra Ammonition (+1 1st Stryke), War Horses (+10% withdrawal chance, +5% strength), Burning Projectiles (+10% collateral damage, +10% bombard power).
The other skills should be made in accordance to the units, like the Stonemade promo for Trolls and the spells of the wizards.