Originally posted by RouTaran
1. nope, all my cities are on the same continent, well 3 are on an island but i didnt pull the stats off from those cities, i got those stats from a border city from the same continent as my rest of my cities. I have a network of railroads connecting every square that has a potential to be used by the city and all the cities are connected to each other.
2. Im relying almost exclusively on luxury resources, i have managed to trade bout 7 of them from other civs pritty much eliminating the need to have any money going into luxiries.
its around the mid 1700's right now
I really don't remember how bad corruption was in my game in the 1700s.
But why don't you take 2 minutes and download the zipped save game I posted and take a look to see if your corruption seems much worse, and if so what I may have done different.
One thing I can tell you is that If it was cultural or happying and I could afford it, I built it. If it was cultural or happying and I couldn't afford it, I built it anyway... chop trees, disband old units, rush, whatever it would take.
But now writing it out it seems like all I did throughout the game was chore after culture. It was a natural thing, mostly done thru queues, and for the most part, when I had a city defended and I said "build me a cathedral" I didn't really care if it said 8 or 72 turns, I just said, BUILD THE SUCKER. Then I tried to build roads on every worked square to increase commerce, and made entertainers when necessary at the cost of growth to keep the fireworks going.
Alessandro
P.S. I just started a game at Regent (or whatever the spelling for that is) ... it's currently 630BC on a Normal map and I have maybe 8 cities which I haven't improved at all. I can see how corruption is starting to rear it's ugly head so I think I'll rush a couple of temples before my last two settlers get built.
P.P.S. I hate to go on and on, but heck we're trying to solve a strategy issue right? So here's another observation... In different games so far I've noticed that I'm much more successful at building a say 20 city empire (I'm not sure how many cities the one I posted had, but I've had 20 something in a game) if I started out with a core of maybe 9-10 max, built them up, assimilated some from others, built those up, founded a couple more, built these up and on and on. I think this *IS* how they worked to prevent ICS, not so much by preventing you from having a 30 city empire, but preventing you from having one from the beginning.