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Propaganda

Discussion in 'Civ3 - General Discussions' started by FM_Freyland, Jul 9, 2004.

  1. FM_Freyland

    FM_Freyland Vote with your wallets!

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    What exactly are the limitations on carrying out propaganda? I ask because I tried twice to use propaganda on a German city, both failing, and then I cannot try propaganda on *anybody* anymore. What am I missing?

    Thanks

    Jonathan
     
  2. SesnOfWthr

    SesnOfWthr True Believer

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    If i had to guess, given the limited info you've told us, the thing you are "missing" is money.
     
  3. javad

    javad Chieftain

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    Does Propaganda EVER work?
     
  4. MSTK

    MSTK Deity

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    On cheiftan levels it gained me atlest 5 cities per game :D
     
  5. Cu Chulainn

    Cu Chulainn The Unoriginal

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    Propaganda works fairly well when used correctly. What you have to realize is that it will cost a considerable sum of money, and it is only useful in certain situations.

    1. Annexing towns that have just changed hands.
    The reason being that the culture for these towns is 0 there usually aren't many military units there, and the population is usually fairly low due to the size reduction on conquest, pop rushing and drafting. This causes the cost of the propaganda attempt to be significantly decreased which allows for repeated attempts on the same turn.

    2. Establishing a beachead on those backward AI Islands that you occasionally find on Archipelago maps.
    This allows you to gain a harbor, build up culture, and move your troops in all before you start the war.

    3. Taking one square islands without a pain in the ass marine invasion.
    IMO worth just about any price in gold to avoid that much micromanagement deadly bombers has made this much easier, but it still takes forever and a bunch of resources to set up and execute a successfull marine invasion.

    4. (Regent and below) Pulling half of an AI's continent out from under them during a gov change.
    It might just be my imagination, but during anarchy it seems like the cost of Propaganda goes down, and the success rate goes up. So gift or sell a new gov to a non religious civ, kill research to make money,watch your mil advisor for their anarchy period to start and hit them with every cent you have. Chances are you'll pull at least a few.

    5. Retaking your towns that have just fallen to the AI.
    They're your people, they're probably resisting, the town's culture is zero, and it's usually under cultural pressure from your other neighboring towns, so it will very likely work.

    The main advantage to propaganda is that it is the only way of acquiring cities peacefully. It does cost a lot and it is never guaranteed to work but it effectively allows you to buy cities. If it worked any better it would be unbalancing.
     
  6. Cu Chulainn

    Cu Chulainn The Unoriginal

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    Most likely your opponents have recently switched to Democracy which is completely immune to propaganda.
     
  7. Frollo

    Frollo Prince

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    Is it possible to 'get caught' while performing propaganda, thus creating an international incident? Like a spy can get caught?
     
  8. watorrey

    watorrey Deity

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    I've never been caught trying it. It either works or it doesn't.
     
  9. Longasc

    Longasc Deity

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    Worked on Monarch, I even won the game through it - got the last % land area by bribing 3 minor towns.

    but it is really ineffective normally, I agree.
     
  10. FM_Freyland

    FM_Freyland Vote with your wallets!

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    The previous attempts on the same cities were well within my budget, so that cannot be it.

    I believe Cu Chulainn probably hit it on the head with the democracy reply. I will have to check on that tonight.

    Thanks!

    Jonathan
     
  11. Longasc

    Longasc Deity

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    You cannot successfully initiate propaganda in that city if you already failed. It is the same as with planting of spies, if your are caught, you will have to wait some turns before trying again.
     
  12. Arathorn

    Arathorn Catan player

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    Definitely false. I've done it many times, including on the second try. In fact, I suspect the opposite is true -- subsequent propoganda effects are more likely to be successful.

    Propoganda is very inefficient, but it can be made to work. See http://forums.civfanatics.com/showthread.php?t=86752 for a game where it was used fairly heavily...with mixed success. There's also some discussion of what influences cost and possibly success in there, too.

    Arathorn
     
  13. watorrey

    watorrey Deity

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    I read somewhere... the first attempt increases the chance for success of later attempts. I don't know if the second attempt is required on the same turn or not to take advantage of it.
     
  14. davidcrazy

    davidcrazy Warlord

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    i did remember AI using propagada once on one of my core cites. it didn't flip but my cizitens were annoyed (confused was the word used by my advisor)...
     
  15. dmanakho

    dmanakho Deity

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    Yes you can,
    you probable have mixed propaganda with planitng a spy...
    if you falied to plant a spy you can't plant it again on the same turn and have to wait few turns to try again...
    If you have stuck of cash you can use propaganda on a city again and again until it flips...
    I tested that myself, but only on low levels, I seem never have enough money for propoganda on higher levels.
     
  16. jaap_jan

    jaap_jan Chieftain

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    Or, what might be going on, and where no one of you might have thought about, is that the other Civ is a democracy, thus being able to be bribed into your civ.
    It's just a guess, because "not being able to" is a bit foggy.
     
  17. FM_Freyland

    FM_Freyland Vote with your wallets!

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    Please see Chu Cullain's post above. :twitch:
     
  18. Bibor

    Bibor Doomsday Machine

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    Unsuccessful propaganda?

    Maybe the little civ-guys simply don't like you!

    :rotfl:

    -bibor
     
  19. tao

    tao Deity

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    In a recent game, the AIs had tons of money and initiated propaganda against one of my border cities several times. I was in monarchy and the effect was unhappiness (similar to war weariness), despite the city being only pop 6 and me having 8 luxuries plus 2 mp. The message I got when clicking on the 2 unhappy citizens was something about "propaganda going on". I suppose in republic the city might have rioted and that would have increased the flip risk significantly.
     

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