I've been reading the forums since Civ 4 and have recently been following the news and reviews on civ 5. Like many others I'm quite dissapointed about the way it was released. Not so much because the unbalanced features but more about the fact it doesn't seem like it would be alot of work to improve the current situation.
I have some ideas about how small improvements could make big differences but have no way of actually bringing them into practise. I've read (in part) the mod guide but for me that's way over my head.
The main issue with Civ 5 seems to me that too many buildings are not worth the buildtime and maintenance 90% of the time. The idea the developers must have had of specializing cities is totally ruined and usually you're better off building only a few buildings (usually the same ones) in every city.
I think by buffing certain buildings the whole specilization concept can be brought back.
The best example is the Seaport. It needs sea resources to be build, and then further improves these. I think this should have been done with many more buildings.
For example a windmill will improve wheat with extra production. A granary can only be build near a food resource and improves all food resources with 1. A forge can only be build near a mineral resource and gives all mines extra production.
This way certain buildings will increase the benefits of tiles and resources and you'll automaticly specialize your cities in for example production if it's near alot of hills and food if it's near several food resources.
I have some ideas about how small improvements could make big differences but have no way of actually bringing them into practise. I've read (in part) the mod guide but for me that's way over my head.
The main issue with Civ 5 seems to me that too many buildings are not worth the buildtime and maintenance 90% of the time. The idea the developers must have had of specializing cities is totally ruined and usually you're better off building only a few buildings (usually the same ones) in every city.
I think by buffing certain buildings the whole specilization concept can be brought back.
The best example is the Seaport. It needs sea resources to be build, and then further improves these. I think this should have been done with many more buildings.
For example a windmill will improve wheat with extra production. A granary can only be build near a food resource and improves all food resources with 1. A forge can only be build near a mineral resource and gives all mines extra production.
This way certain buildings will increase the benefits of tiles and resources and you'll automaticly specialize your cities in for example production if it's near alot of hills and food if it's near several food resources.