Strider
In Retrospect
- Joined
- Jan 7, 2002
- Messages
- 8,984
Starting fresh, here's my general idea:
Any decision not mentioned in a leaders instructions requires a 7/8's vote of the active citizens within the turnchat. If the leader of the deparment in question is avaible, and agree's to the choice, it is then marked down to a 4/5's of the active citizens within the turnchat. The DP may veto any decision he deems goes against the general will of the citizenry.(forum citizens) *The Council Member at large may also veto decisions made inside of the chat if he/she is present.
No Spot Vote can be taken if roughly 40% or less of the current quorum is present within the chat. (A 16 people quorum, so 7 in the chat)
Any instructions to be changed inside of the chat must have the leaders support and 4/5's of the partcipating citizens support. The DP and Council Member At Large may veto any decision made in the chat.
If a president/Council Member at large does veto a decision within the chat, the topic is either taken to the forums, or the veto is over-rided by either the leader of the department in question DP, or Council Member at Large I veto can only be over-rided if the over ride gets 7/8's support of the citizens present in the chat.
Now, Peri said that this would be good, if we say what can and can not be changed during a turnchat. I think this is a perfect idea, and would make it fairer to everyone. So I'll start with some things:
Does anyone have any suggestions or comments over this? Also, I've seen little comments over the Council Member at large poistion. Anything about it?
This has already been discussed to some extent here
Any decision not mentioned in a leaders instructions requires a 7/8's vote of the active citizens within the turnchat. If the leader of the deparment in question is avaible, and agree's to the choice, it is then marked down to a 4/5's of the active citizens within the turnchat. The DP may veto any decision he deems goes against the general will of the citizenry.(forum citizens) *The Council Member at large may also veto decisions made inside of the chat if he/she is present.
No Spot Vote can be taken if roughly 40% or less of the current quorum is present within the chat. (A 16 people quorum, so 7 in the chat)
Any instructions to be changed inside of the chat must have the leaders support and 4/5's of the partcipating citizens support. The DP and Council Member At Large may veto any decision made in the chat.
If a president/Council Member at large does veto a decision within the chat, the topic is either taken to the forums, or the veto is over-rided by either the leader of the department in question DP, or Council Member at Large I veto can only be over-rided if the over ride gets 7/8's support of the citizens present in the chat.
Now, Peri said that this would be good, if we say what can and can not be changed during a turnchat. I think this is a perfect idea, and would make it fairer to everyone. So I'll start with some things:
- If a city Culture Flips to us, a vote may be held to determine what the city will build.
- If a city is captured, and no instructions say to do anything about it. Then a vote may be held to determine what it will build.
- Emergency situations. IE: The Bab's build a Wonder in a city on our bordor, already strong in culture. The nearest city has very little culture, and isn't currently building a culture improvement. I spot vote may be held to change to a cultue improvement.
- Small things, IE: One of our 50 some-odd workers doesn't have anything to do, spot vote is held to determine what it should work on.
Does anyone have any suggestions or comments over this? Also, I've seen little comments over the Council Member at large poistion. Anything about it?
This has already been discussed to some extent here