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Protect OIL!!!

Anthill

Chieftain
Joined
Feb 9, 2002
Messages
3
Protect your oil because most of the units in the game need oil in order for production to commence. If you trade an item of yours with oil from a freindly empire than its important you read this message.

---Message---
Make sure that you heavially protect your freinds oil supply. If you don't and an ememy of yours could attack the person you are trading with for oil. If this happens you might have to pay money and other stratgic resources to make sure that your empire doesn't crample espically if you really reliy on oil to power your armies and units . :cry:
 
OK, this is an exploit, but if you see that you're going to lose a resource that you need, such as oil, something you might try is to go to your cities' production queues and set them all up to build lots of units in a row. I don't know for sure, but somebody posted that it works, and nobody disagreed.
 
I always send units to my trading partnerrs territory, as well as my allies, to protect my interests. I usually send 4 or 5 workers to build forts, and depending on my goals I will send in the current infantry unit at the time, such as spearmen. Also there would be a limited number of horseback units. These units would be spread out amongst the forts, and will protect interests from agressors to my partner.
 
No, queuing them does not work. When one unit is completed the program checks for oil before starting the next one in the queue. That's true on all the required resources.
 
TY Allemand. I never checked it out. Maybe it was fixed in the patch?

Is it also so that one cannot queue up a bunch of improvements before mobilization and thereby evade the restrictions?

I should just check for myself, but I always seem to forget little experiments like that.
 
My experience came after the patch.

Never tried to mobilize, so I can't answer to that one.

A good way to protect your only oil resource would be to keep a worker stationed on it along with a military unit. The worker builds a road at the beginning of a turn, you put in your production orders, then the military unit immediately pillages the road. Without the road the resource will stay there forever. The downside to this is micromanagement; you have to reset some production each turn because when a city completes a tank unit it then starts on infantry, no matter that tanks are still in the queue.

If I have more than one oil resource I just disconnect the extra ones and take a chance on losing one. Much better that way.
 
i have raw civ3 with no patches.... where do you get them? i have often produced stuff without the resources they require through the queue..... don't call me a liar.

I think the mobilization thing will work. (mobolized for the first time yesterday so i'm no expert at it)
 
Originally posted by Ironikinit
Is it also so that one cannot queue up a bunch of improvements before mobilization and thereby evade the restrictions?

Yes, it is true. I tried it this weekend.

If you lose a resource, or mobilize, you can continue building whatever your cities are CURRENTLY working on. But once that unit/improvement finishes, you're restricted on subsequent builds.

In my game this weekend, I prepared to go to war mobilization for the first time. Following the advice I'd seen on this board, I spent a good number of minutes queueing up a mixture of military and non-military builds in some key cities. No luck. Once you're in war mobilization, you can only build military things, regardless of the queue.

Same applies for resources. If you've already started a tank and then lose your oil, you can complete that tank, but won't be able to build any more, even if the orders are in the queue.
 
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