dh_epic
Cold War Veteran
Ant509y said:Well, I shall retate a more thourough set of my ideas on what should be in the province system in a little while... remember: KISS (Keep It Simple, Stupid!)
I'm glad we can have an intelligent discussion about this thing, so I'm trying to use as much of my mental capacity to be stupid

But most importantly, I think we can all agree that provinces are awesome, and create great possibilities for civil war, merging, rebellion, forced surrender, annexing other land, colonialism, neocolonialism, and liberating your allies. ... all because a nation turned into a province, or a province turned into a nation.
Ant509y said:To dh_Epic: Your view on how provinces should work could be made could be nice, but it's not what I want. A province is made up of the cities you choose to put in it, though taking them out of the province should be almost impossible, or at least very difficult. If a city is closer to one province than another, that does not mean it's part of that province. It could be seperate from provinces, or part of the other province! Who knows how some of them will look... I bet pretty interesting sometimes. And I do not envision provinces as regions, I envision them more like states, so to speak. That's jusy my vision of them.
Besides realism, I don't see how that makes the game better. It adds a lot of unnecessary micromanagement, quite frankly. It's the same reason that civ the same reason civ has never forced you to manually draw your borders, even though they'd be more realistic this way. It's the same reason that even in a realistic map scenario, the USA would be lucky to have 50 CITIES, let alone 50 states.
Civ inherently simplifies things because it simulates people, time, and space with smaller more managable chunks. The line between cities and states is blurred in Civ, when you really only have "New York", plus "Buffalo" if you're lucky. 50 provinces (states) is crazy to happen. Imagine setting up 150 cities into 50 states.
Ant509y said:I also want the provinces to keep their units when they rebel.. .but also create a few new ones in their cities, just to be on the safe side. That's why I really want tags on units.
There's a reason that Civ 2 went to Civ 3 and cut out "home cities" for units. The added benefits? "Go home", "individual city maintainence", and perhaps "realism". The costs? Extreme amounts of micromanagement and tedium.
What do we gain by home provinces? It's a lot like a nationality within a nationality, so you know which units go with which provinces if/when they secede. The costs? Extreme amounts of micromanagement, plus an obvious exploit of stacking the odds in your favor when a rebellion is coming: ditch your rebellious units, let alone set them to another province.
If we automatically calculate the size of the rebel army, we speed that up and simplify it a LOT, and make it harder to exploit.
Ant509y said:I do kinda like your thoughts on the taking and letting go of provinces, though. Nice ideas there. Also, I again have no opinion on your answer to rcoutme's 5th question.
I'm glad you're down with that. I think history is full of interesting events, not just war. But those other things are "optional" in Civ, since world domination will get you everywhere. In real life, it's actually a really good strategy to not try for world domination (even though it's still a good strategy for a handful of conquerors). If we want people to have the option, we can't just give them freedom, but we have to give better rewards for taking an alternative route.
At any rate, I hope you see where I'm coming from. But if you're really attached to provinces the way you see it, you can give me more reasons why. I tried to show I understood your reasons, but maybe there's a reason I'm not aware of.
Wait, the 3-6 city thing. Maybe, for automated provinces, it just automatically picks the 3-6 nearest cities to the palace. The other cities DO fall between the cracks, and lean one way or another when it comes to a civil war or fight for independence (depending on how unhappy those people are, their ethnicity, etc.).
(Still, whoever heard of a nation with provinces/states, with cities unsure of which province they're in? Region, maybe.)
