Originally posted by ravensfire
But for the sanity of us all, we NEED to get some borders going.
-- Ravensfire
That one's going into my quotebook!
Anyway, yes, it HAS happened in every thread. Let's go back to where it was pointed out that "If advisors don't post adequate discussions, then they're lazy". Well, here, citizens didn't spot that "land" was missing. Does that mean we have lazy citizens? This is like a dog chasing its' own tail. We're getting no where. Even if we spent another month just discussing rules, I'm pretty sure there'll be those who've reached the "Burnout" point and just vote to get it over with, and get on with the game.
Sure this is term 2 and we have no borders yet... and I'll say it again. Our current ruleset seems to demand that we move slowly and stop at every bump in the road. Because of that, we haven't progressed as far as other demogames.
DG 1 - We were somewhere around 250BC by the end of Term 1.
DG 2 - We were somewhere around 1990BC by the end of Term 1. However, this was when we were meeting 16-odd civs left and right every other turn.
DG 3 - Where were at 430BC by the end of term 1. Here, we were isolated, and had only met a few civs.
There is NO law that says, "Provincial borders must be defined and polled by term 1". In DG2, we stopped a LOT of times early on because of meeting new civs, trades, etc. IIRC, we didn't get the borders up until about part way through the 2nd term. I think we're close to uncovering the fog, and that WILL help to define our borders. Also, we only have 3 cities at the start of term 2. Only DG2 was like this (granted, risky), but we were going for warrior-to-sword upgrade, with a VERY reliable iron source.