[Vote] (1-02) Units Should Only Heal +5 HP Within The Borders Of A Revolting City

Approval Vote for Proposal #2


  • Total voters
    98
  • Poll closed .
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Proposal Sponsors: Recursive.

(Sponsors have indicated that they are able and willing to perform the code changes required for this proposal if the community votes Aye on it. Other coders are free to sponsor this as well. A proposal without a sponsor will not advance to the Voting Phase.)
 
This was edited into the original post:

EDIT: If the city is being Razed units within the borders of the city would heal at +20 HP (looting).
 
This was edited into the original post:

EDIT: If the city is being Razed units within the borders of the city would heal at +20 HP (looting).
My bad. Edited in, poll reset, title edited.
 
I think it's silly at all that a city that revolts because its tiles are razed summons barbarians that raze more tiles.

This is especially silly if changing a couple cities to "food focus" immediately give you 50% happiness.

I think we need to revamp some focuses so there's one button for happiness focus. Maybe also a button to make all cities work on the world congress project and turn back when you got exactly 50% done.
 
I think it's silly at all that a city that revolts because its tiles are razed summons barbarians that raze more tiles.

This is especially silly if changing a couple cities to "food focus" immediately give you 50% happiness.

I think we need to revamp some focuses so there's one button for happiness focus. Maybe also a button to make all cities work on the world congress project and turn back when you got exactly 50% done.
Default focus already tries to minimize Unhappiness.

@balparmak has a modmod to switch all cities to a project (though not back).
 
Default focus already tries to minimize Unhappiness.

@balparmak has a modmod to switch all cities to a project (though not back).
Sorry but my testing shows otherwise, I've hung on the border of 47-49 unhappiness for a couple dozen turns and making my second city have food focus instead of default focus makes it have 51, so happy.

Then that mod is only half useful, also because a lot of small island cities contribute too little to a project and other cities have units that need to be finished first, or 1 turn away from a factory.

The biggest button I need is a production focus button then default again, and a way to stop doing the world congress thing when my civ has 50% or more because that means we got first place
 
Sorry but my testing shows otherwise, I've hung on the border of 47-49 unhappiness for a couple dozen turns and making my second city have food focus instead of default focus makes it have 51, so happy.

Then that mod is only half useful, also because a lot of small island cities contribute too little to a project and other cities have units that need to be finished first, or 1 turn away from a factory.

The biggest button I need is a production focus button then default again, and a way to stop doing the world congress thing when my civ has 50% or more because that means we got first place
It tries to minimize local city Unhappiness, not empire Unhappiness.

If you want such a feature, you are welcome to propose it next session and/or code it. The repository is open source.
 
It tries to minimize local city Unhappiness, not empire Unhappiness.

If you want such a feature, you are welcome to propose it next session and/or code it. The repository is open source.
I can't code it you know that and this post is the most I can do about the situation
 
I can't code it you know that and this post is the most I can do about the situation
you are welcome to propose it next session :)
 
Timestamp post to arrange all the threads in a neat order.
 
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