Robbert
Warlord
First let me explain what a "proxy war" is, according to dictonary.com it is:
Now in civ terms: Say that there is a civ that is bothering you, for example they have oil, but they don't trade it with you, but with another country. In civ3 you would have to conquer them to get your hands on the oil. But lets say you don't want to do this for some reason (there half way around the world, or your busy somewhere else).
But what if you could get a friendly country to attack and conquer them, and then trade the oil with them? You would have an option in the diplomacy screen that is able to convince your ally to declare war on that country, but that won't make you declare war!
You would keep your hands nice an clean and still get the oil. Offcourse you would need to bribe your ally to do this, they won't go to war to get you oil or some other resource luxury. You would need to give them money/recources/terrirory/whatever to make them accept.
This would give alot of new fun strategies, keep your closest enemy busy by keeping them at war. And you should be able to give your ally weapons (units) and money "secretly" so they have a better chance.
Say you play as the Americans, and your closest rival Russia is catching up with you. The russians have begun a war to expand, and are fighting germany. The germans are losing, but you give them secretly 20 musketman, and a heap of gold. This will make the germans able to fend of the russians. The russians are now in a trench warfare, eating up there resources, units, and money.
Again you keep your hands clean, no messy war, no planning for invasions, no stockpiling units. You just give your ally what you can spare, and they do the dirty work for you.
Comments/suggestions?
Main Entry: proxy
Pronunciation: 'präk-sE
Function: noun
Inflected Form: plural prox·ies
Etymology: Middle English procucie, contraction of procuracie, from Anglo-French, from Medieval Latin procuratia, alteration of Latin procuratio appointment of another as one's agent
1 : the act or practice of a person serving as an authorized agent or substitute for another —used esp. in the phrase by proxy
2 a : authority or power to act for another b : a statement or document giving such authorization; specifically : an oral consent or written document (as a power of attorney) given by a stockholder to a specified person or persons to vote corporate stock
3 a : a person authorized to act or make decisions for another <appointed a health-care proxy> b : something serving to replace or substitute for another thing
Now in civ terms: Say that there is a civ that is bothering you, for example they have oil, but they don't trade it with you, but with another country. In civ3 you would have to conquer them to get your hands on the oil. But lets say you don't want to do this for some reason (there half way around the world, or your busy somewhere else).
But what if you could get a friendly country to attack and conquer them, and then trade the oil with them? You would have an option in the diplomacy screen that is able to convince your ally to declare war on that country, but that won't make you declare war!
You would keep your hands nice an clean and still get the oil. Offcourse you would need to bribe your ally to do this, they won't go to war to get you oil or some other resource luxury. You would need to give them money/recources/terrirory/whatever to make them accept.
This would give alot of new fun strategies, keep your closest enemy busy by keeping them at war. And you should be able to give your ally weapons (units) and money "secretly" so they have a better chance.
Say you play as the Americans, and your closest rival Russia is catching up with you. The russians have begun a war to expand, and are fighting germany. The germans are losing, but you give them secretly 20 musketman, and a heap of gold. This will make the germans able to fend of the russians. The russians are now in a trench warfare, eating up there resources, units, and money.
Again you keep your hands clean, no messy war, no planning for invasions, no stockpiling units. You just give your ally what you can spare, and they do the dirty work for you.
Comments/suggestions?