PTW bug **DO NOT JOIN Barb Workers TO CITIES**

cracker

Gil Favor's Sidekick
Joined
Mar 19, 2002
Messages
3,361
Location
Colorado, USA
We have had several reports from players that indicate a new bug has been introduced into PTWv1.21f that relates to barbarian workers.

In prior versions of the software, barbarians could be defined to include units other than just warriors, horsemen, and galleys. Although it was not a mainstream design feature, we could include workers and settlers for the barbarians even though the barbarian AI had no clue how to use these units. The added units primarily provided a way to gift workers to the AI and human players as a substitute for hut benefits that could not be controlled outside of the Random Number Generator.

The gifted slaves from captured barbarian workers still work, but a change in the PTWv1.21f patch seems to cause a disconect whenever these workers may be joined to a city. The root cause seems to be the change that artificially forces the barbarian civ ID number to be some other value than the citizen ID section of the game can recognize as a valid nationality (but this is a swag).

To avoid problems with this issue, we highly recommend that you do not join captured barbarian slaves into any of your cities when playing in PTW. The barabarian slaves have no maintenance cost and in most cases you should be able to find a reasonable use for them that will be of greater benefit that merging them into your population.

All other slaves seem to function normally with the exception that the nationality identity bug that has existed in all previous versions continues to exist under conditions where you produce workers or settlers from any mixed nationality city. (if you don't recognize what this means, don't worry about it too much).
 
I don't think this bug was introduced with 1.21f because I'm playing the GOTM with 1.14f and I get a client crash anytime I add a barb worker to a city and then try to zoom in to the city. I did it a couple times to verify it wasn't a quirk of the moment. I've been meaning to pm you about it and hadn't gotten to it yet. I can send you a save if you need one with it failing in 1.14f.
 
I joined exactly one barbarian worker in my game to date (using PTW). My population for that city showed as 12, but I could only see eleven faces in my city screen (as I think you had warned pre-game). The thing that I didn't remember you warning us about (although you may well have and I just forgot) is that that city immediately went into disorder afterwards. When I clicked on one of the unhappy faces, I got the message about not fighting our country-men or whatever it is. I *was* at war at the moment, but not with barbarians! :) (The other 11 citizens of that city were all native, by the way.) Had only the most minimal, teensy-weensy impact on my game, but it's something to keep in mind.

Renata
 
I think that you are always considered "at war" with the barbarians, that is just a default since there is no way to negotiate etc. with them. They are considered a seperate civ in certain aspects.
 
I am upgrading this to an absolute DO NOT DO THIS under penalty of death warning because it can activate a random bug in all versions of PTW that can cause your game to crash in the advisor interface screen.

These workers have no maintenance costs and do not negatively impact your game if you cant't think of something productive to do with them but the risks exists that they may trip over this bug and cause you to lose access to some control functions unrtil you contact me by email at gotm@civfanatics.net to get a fix implemented.

Since you know have access to clearly know about the problem, do not, do not, DO NOT JOIN these free bonus workers to your cities.
 
Although it didn't cause a crash for me (I'm definataley not using PTW as I am on a mac) I did notice this small oddity while playing the GOTM17 this month:

lateralis50.jpg


at least he was content right? even though he didn't want to show his face. :)

lateralis
 
Perhaps this was causing the crash that keep coming up for me. Sometimes when I tried to click on the Advisor button, the game would crash. I don't remember if I added a barbarian worker to any of my cities, but I assume that I did and this is what caused the crash. This will give me peace of mind for awhile, so that I don't think my new system that I bought is a piece of crap and have to throw it away.
 
Scubagtr,

This may be the root foundation for the crash that you exprienced, although the testing has revealed that it is semi-random and not an instant result of joining the worker.

If you followed the requested procedures and sent a copy of a save file that is causing the problem to the email address of: gotm@civfanatics.net along with a fairly accurate description of who we can replicate the problem, then we can confirm the carsh for you and give you a work around to let you resume normal play.
 
Thanks Cracker,
I have already exchanged a few sav files with you and you confirmed that it crashed for you as well. Luckily or unlucky, I continued without the advisor screen, only to lose 2 turns later on a UN vote. Those Bastards!!!:mad:

Next time, I will conquer the world and show no mercy. We'll see how they like that.:king:
 
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