PTW Impressions at Gamespot

Nice! I haven't read anything much about PTW, so some of the things are really fascinating! :eek: Radar Towers, guerillas and the Ottomans? :D I was hoping for a September release, but I guess it is a bit pushing it.
 
I am hoping the old gang can play a round or two of PBEM games. :D We all have 'old scores' to settle with each other. :lol: It'd be.... interesting..... to play against humans (and fellow SG comrades :)) for a change. :groucho:
 
Look at the pictures, one shows the civ selection screen... with all the new civs, Arabs Vikings, Mongols, Spanish, Ottomans, Celts, Koreans, and Carthaginians. Also the leader of the celts is King Brennus and they are Militaristic and Religious. In another pick it mentions Bearman and hannibal. One shows Medival Infantry and the Celts UU along with alot of new buttons for movement ect. theres probably more but look for yourself
 
Looking very cool! But the Celts have a powerfull swordsman(4-2-2), more powerfull than medieval infantry (4-2-1)???? The Celts will dominate the early ages for sure!

ERIKK
 
And the workers have a very lot of choices to do. :eek:

Does Firaxis have something against the Dutch? :( Surely we were more important in world history than the Celts, Ottomans, Carthagians or Arabs?
But I'm glad the Mongols and the Vikings are back. :) I really missed them... :love:

O, one more thing: when I play MP, I bet I'll only play old fashion style with normal rules and waiting for my turn. :p I've always done that with Civ2 too and really didn't like that alternative stuff.
 
Yes, Matrix, they have something against the dutch. They have figures on cd-burner densities in Holland.
But then again, the dutch ruled the world in colonization.

By the way, you're in the same building as I am.
 
That Gallic Swordsman must be an UU alternative to the medieval infantry, as only 1 point is ever added to a UU. Looks like they'll kick ass in the early middle ages, and the immortals will still rule the ancient world.
I like the idea of a medieval foot soldier, but since iron is a fairly common resource, will the AI still bother to build longbowmen? I hope that they havn't overloaded the early ages with units...

Those extra worker buttons must be a choice of automation function priorities, to prioritise production, growth, etc.

Best of all, the Gauls are now the Celts, much better name.
 
Do you think so? Why (can you!) build both of them? ALso that early...

I know, I know they can change things in playtesting! But I still think that swordsman is the UU for a normal swordsman!
 
If the screenshots are not fudged then the Gallic Swordsman can not be the UU alternative for medieval infantry. Gallic Swordsman is a celt UU, right? However, in the Medieval Infantry screen shot it shows medieval infantry owned by the, you guessed it, celts.

Or perhaps PTW includes unit trading and those med.infs are actually mercenaries. :)
 
Hmmm, the Medieval Swordsman is 4/2/1. So all civs can get Immortals an age after the Persians. So, what exactly will be the point of the Longbowman now? There's only a one point difference, might as well just build the Medieval Infantry.
 
We don't know the shield cost of the medieval swordsman. If it's more than the 40 of the Longbowman then Longbows+Pikes win a war of attrition whereas Medieval Swordsmen would be preferred in a prepared quick strike. Also, almost certainly the Swordsmen require iron leaving Longbowmen to those without it. Hmm... Hey, I like that! Resources should count.
 
Finally they confirm ALL the Civs and we now know most of the UU's for all the civs! And look at all the workers actions!! What could all the possibly mean!?!?!? Yah but the medieval infantry is going to be a weird little unit that eventually wll get trumped by knights. Well I NEVER use longbow men unless I have and Iron and remember succesfully fought a war with longbowmen, I blitzed the closest city with longbowmen and horsemen and fortunatley it had iron, remember longbowmen are VERY cheap to upgrade. And swordman now upgrade to guerillas....now that's umm...weird
 
I actually do use Longbowmen because they don't require resources. Actually, what I would have preferred for the Medieval Infantry was for it to have a higher attack and defense than the Knights, rather than a lower defense. I like the way it is in the Ancient Era, where both Horsemen and Swordsmen cost 30, and you basically had a choice between attack power and armor for the Swordsman, or retreat and speed with the Horseman.

If I were to make the Medieval Infantry, it'd cost 70, same as Knights, and be 5/4/1. That way, there'd be basically three options for the player, depending on resources. Knights, Infantry, or Longbowmen/Pikemen
 
I think Pembroke sumed it up well. If you have iron but no horses, you would be stuck making infantry. If you have neither, longbowmen.
The resource dependancy is a good thing. Makes for a more interesting and diverse game.
Upgrade costs is also a good point. Archers are cheap to upgrade while knights are very expensive. Infantry will probably be in the middle.

The ancient swordsman will probably upgrade to Middle-age infantry first, then to the partisan in the industrial age.
Much better than before.

As for the PBEM, yes Knight-Dragon, we will finally be able to beat each others brains out instead of just the AI. ;) :lol:

Cant wait to see the Korean Civ. Whats their UU again? I forgot...
Glad to see Hannibal back too. :D
 
That celtic UU would have to pull in a heavy shield cost for 2 extra points.

There's no way that medieval infantry would have a higher attack value than knights - an armoured warhorse at full tilt hurts! As it is, the med inf will probably be a unit that people with time on their hands will build, if you're in a rush you'll churn out longbows (which should, perhaps, have their cost lowered).
 
Lab monkey: thin of the Immortals... 4.2.1 from iron working - and they are cheap........ pretty unbalanced, I think, so they may make the celtic UU too cheap, too.....
 
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