Ptw...

ButSam

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Dec 27, 2001
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It appears I will have PTW soon! :) I was wondering--is there a way to load a save from Civ3 v.1.29 into PTW in a way that is congruent to GOTM rules? Prolly not, but just wondering when I should actually install the expansion :)

Thanks,

Sam
 
If you install ptw, you will still be able to choose whether to play in vanilla 1.29civ or ptw. It doesnt over write the existing files but installs alongside it.
 
I don't think the saves are compatible, but you could try going vanilla to PTW (other way obviously won't work w/new units,civs,...).

However, I would NOT do a GOTM in PTW until you have played a few games. The AI is significantly better in PTW. There are also a few new things to learn - civs, units, wonders, worker actions, etc.
 
Just to make it clear. There is no need for you to do this type of thing at this time because we have released the games in both Civ3v1.29 and PTW formats. The key is for you to not cross over the boundaries by loading the v1.29 version of the game into your PTW program, this will create problems and will result in your game being disqualified.

You will still have the option of always loading and playing Civ3v1.29 games even after you install PTW but you must pay careful attention to the file installations to make sure you do not shoot yourself in the foot/feet.
 
Originally posted by alamo
However, I would NOT do a GOTM in PTW until you have played a few games. The AI is significantly better in PTW. There are also a few new things to learn - civs, units, wonders, worker actions, etc.
Now you tell me! :)


Ted
 
If the AI is so much better in Ptw, is the score for the GOTM games adjusted for ptw games compared to normal civiii games?

I didn't remember the calculator ask me if I played ptw or not at least.
 
I don't think it's significantly better myself - not enough better to make much of a difference anyway. There's a few small changes - the barbarians are more annoying if you're not prepared for them (but will also do less damage in some situations). The AI is better at preventing culture flips (for example, in a non-GOTM deity game I'm participating in, I've seen one of the AI civs walk no less than four units to date through our territory to join a city of theirs that's surrounded (it's 150AD; the city was founded roughly 1000BC) -- they never did that in regular CIV 3.

That's all I've noticed.

Renata
 
Actually the new barbarian intelligence also translates to the AI civ's units. They will no longer sacrifice themselves on targets they can't kill. If you put an infantry on a mountain in their territory they will leave it alone and go for a weaker target, even if it's farther away. I didn't notice this so much in my regular games, but it was very clear in an AW game I played. I could use my cavalry armies to explore the AI's territories without any risk of getting attacked (can't buy maps in AW game). It didn't just apply to armies either, when I had infantry and they still only had 6 attack units they would never attack my infantries.
 
The AI is slightly smarter in PTW, but the human has extra advantages too. Scientific civs get different free techs, which benefits anyone trying for a fast tech rate. Stock exchanges let milkers score a bit higher. And the Internet helps average players win faster.

The strategic decisions may have changed a bit between civ3 and ptw, but the difficulty remains approximately the same.
 
Originally posted by DaveMcW
Scientific civs get different free techs, which benefits anyone trying for a fast tech rate.

Only in the USA ..... :(

Another difference is that Barbarians can be quite a pest in PTW as they don't automatically pick a fight, but will swarm all over the place.

Wall Street only being available much later kinda compensates the stock exchanges, depending on the size of your empire and the research speed.
 
My experience was that going vanilla Monarch to PTW Monarch was a suprising jump. I went back to Reagent for a few games to get adjusted. This was with a general warmonger/domination style.

In vanilla civ the AI had poor tactics, poor defense, and were much less likely form an effective alliances against you. Also, you could refuse an early tribute and make peace after killing a few units w/o paying a fortune.
 
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