Hi, now I changed the file to 1/2/3/4 - that is, x1 to ancient unit, x2 to middle age unit, x3 industrial unit, and x4 to modern unit.
BS now have greater A/D value than Cruiser.
I tested out the new 1/2/3/4, it is much more balanced than 1/2/4/8, end of age unit could now compete with next age early units, but next age unit still has higher probability of winning.
I've attached the new file, punishment2.zip
Please give it a try, and feedbacks are greatly appreciated. I thank everyone for giving me comments, suggestions, and in depth discussion.
Dave
Hi, this is my first post, so please don't flame me if it has been done before.......
I was thinking of a way to have punishment on obsolete units... So I looked up the tech tree, and categorized all units into ancient, middle age, industrial and modern. I did nothing to the ancient units, but x2 to the middle, x4 to the industrial, and x8 to the modern units... (attack and defend values, movement stayed the same)
I thought in this way, you'll have the same result between units of the same age, but have greater advantage over the previous age units. I thought the problem with this tweak is, making end of age units useless..... since they might be the strongest unit in that age, but they will definitely lose to the earliest units in the next age... (i.e. Calvary, Cossacks)..
So I will attach this .bic file, and can someone please try it, and give suggestion and comments on how I can furthur improve this...( I ddin't post this in complete modpack, because it is really not a complete mod pack...
And one last thing, AEGIS cruiser will be a better unit than battleship, so i switched their cost, cruiser=200, battleship=160.
As for bombard units, only the bombardment value had been changed, range, operational range, rate of fire stayed the same.
Any comment and suggestion would be greatly appreciated.
Thanks
BS now have greater A/D value than Cruiser.
I tested out the new 1/2/3/4, it is much more balanced than 1/2/4/8, end of age unit could now compete with next age early units, but next age unit still has higher probability of winning.
I've attached the new file, punishment2.zip
Please give it a try, and feedbacks are greatly appreciated. I thank everyone for giving me comments, suggestions, and in depth discussion.
Dave
Hi, this is my first post, so please don't flame me if it has been done before.......
I was thinking of a way to have punishment on obsolete units... So I looked up the tech tree, and categorized all units into ancient, middle age, industrial and modern. I did nothing to the ancient units, but x2 to the middle, x4 to the industrial, and x8 to the modern units... (attack and defend values, movement stayed the same)
I thought in this way, you'll have the same result between units of the same age, but have greater advantage over the previous age units. I thought the problem with this tweak is, making end of age units useless..... since they might be the strongest unit in that age, but they will definitely lose to the earliest units in the next age... (i.e. Calvary, Cossacks)..
So I will attach this .bic file, and can someone please try it, and give suggestion and comments on how I can furthur improve this...( I ddin't post this in complete modpack, because it is really not a complete mod pack...
And one last thing, AEGIS cruiser will be a better unit than battleship, so i switched their cost, cruiser=200, battleship=160.
As for bombard units, only the bombardment value had been changed, range, operational range, rate of fire stayed the same.
Any comment and suggestion would be greatly appreciated.
Thanks